Blood Kelp Zone: Difference between revisions

From Subnautica Wiki
No edit summary
(Missing spoiler section for the trench. Revoming other spoilers (screenshots, trivia))
Line 1: Line 1:
{{FVideo}}
{{FVideo}}
{{Spoiler}}
<div class="lostRiverTabber"><tabber>
<div class="lostRiverTabber"><tabber>
Blood Kelp Trench=
Blood Kelp Trench=
Line 18: Line 17:
[[File:BKZIntro.ogg]]|PDA|Dialogue}}The '''Blood Kelp Zones''' are special [[biomes]] in ''[[Subnautica]]'', characterized by a variety of giant [[Bloodvine]]s, some of which carry [[Blood Oil]] pustules down near their stem.
[[File:BKZIntro.ogg]]|PDA|Dialogue}}The '''Blood Kelp Zones''' are special [[biomes]] in ''[[Subnautica]]'', characterized by a variety of giant [[Bloodvine]]s, some of which carry [[Blood Oil]] pustules down near their stem.


The Blood Kelp Trench is located south-west from [[Lifepod 5]], between the [[Dunes]], the [[Sparse Reef]], the [[Grassy Plateaus]] and the [[Sea Treader's Path]]. A cave opening that leads directly to the [[Alien Caches|Lost River Precursor Cache]] can be found in this biome.
The Blood Kelp Trench is located south-west from [[Lifepod 5]], between the [[Dunes]], the [[Sparse Reef]], the [[Grassy Plateaus]] and the [[Sea Treader's Path]].


The Trench lacks the [[Crabsquid]]s and the [[Ghost Leviathan]] of the Northern Blood Kelp Zone, but still has predators in the form of [[Blighter]]s, [[Ampeel]]s, and [[Warper]]s. The more confined spaces may make it more difficult to avoid them if one is not careful.
The Trench lacks the [[Crabsquid]]s and the [[Ghost Leviathan]] of the Northern Blood Kelp Zone, but still has predators in the form of [[Blighter]]s, [[Ampeel]]s, and [[Warper]]s. The more confined spaces may make it more difficult to avoid them if one is not careful.
Line 24: Line 23:
It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small [[Blood Kelp Caves|cavern system]] located below the Bloodvines where their roots can be found. One of the [[Wrecks]] can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the [[Cyclops]] due to the trench's narrow width.
It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small [[Blood Kelp Caves|cavern system]] located below the Bloodvines where their roots can be found. One of the [[Wrecks]] can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the [[Cyclops]] due to the trench's narrow width.


Two corridors leading to the [[Lost River]] can found in this biome.
{{ExtraSpoilersection|A cave opening that leads directly to the [[Lost River Laboratory Cache]] can be found in this biome.

Two corridors leading to the [[Lost River]] can found in this biome.}}

{{Clear}}
{{Clear}}

{{#tag:tabber|
{{#tag:tabber|
Resources=
Resources=
Line 67: Line 70:
Blood_Kelp_Zone_Trench_(7).jpg|An Ampeel in the trench
Blood_Kelp_Zone_Trench_(7).jpg|An Ampeel in the trench
Blood_Kelp_Zone_Trench_(8).jpg|The Large Wreck
Blood_Kelp_Zone_Trench_(8).jpg|The Large Wreck
BKZT LRC Entrance.png|One of the entrances to the Lost River in the Blood Kelp Trench
BKZT LRGC Entrance.png|Another entrance to the Lost River
</gallery>
</gallery>
|-|
|-|
Line 91: Line 92:
The Northern Zone can be found to the north of Lifepod 5, in-between the [[Mushroom Forest|Northwestern Mushroom Forest]] and the [[Underwater Islands]]. This zone is considerably larger than the Trench, albeit being more exposed to the surface and not as deep.
The Northern Zone can be found to the north of Lifepod 5, in-between the [[Mushroom Forest|Northwestern Mushroom Forest]] and the [[Underwater Islands]]. This zone is considerably larger than the Trench, albeit being more exposed to the surface and not as deep.


Unique to the Northern Blood Kelp Zone are Crabsquids and a single adult [[Ghost Leviathan]], as well as small "underwater islands" supported by [[Floater|Ancient Floaters]] and Bloodroots. This biome is littered with Quartz.
Unique to the Northern Blood Kelp Zone are Crabsquids and a single adult [[Ghost Leviathan]], as well as small "underwater islands" supported by [[Floater|Ancient Floaters]] and Bloodroots. This biome is littered with [[Quartz]].


{{ExtraSpoilersection|The Northern Blood Kelp Zone also harbors an [[Alien Caches|Alien Cache]], which is located in the deeper areas of the biome.
{{ExtraSpoilersection|The Northern Blood Kelp Zone also harbors an [[Alien Caches|Alien Cache]], which is located in the deeper areas of the biome.
Line 146: Line 147:
Blood Kelp (11).jpg|The Bloodvines' root system
Blood Kelp (11).jpg|The Bloodvines' root system
BloodRoot.jpg|A Bloodroot growing on a cliff side in the Northern Blood Kelp Zone
BloodRoot.jpg|A Bloodroot growing on a cliff side in the Northern Blood Kelp Zone
NBKZ LR Entrance.png|Entrance to the Lost River in the Northern Blood Kelp Zone
NBKZ GL.png|The Ghost Leviathan located in the Northern Blood Kelp Zone
NBKZ GL.png|The Ghost Leviathan located near the Lost River entrance inside the biome
BloodKelpZone2_7.jpg|Entrance to the [[Lost River]] in the Northern Blood Kelp Zone
Screen Shot 2017-03-03 at 12.43.33.png|The entrance to the Blood Kelp Cache
Screen Shot 2017-03-03 at 12.44.23.png|A [[Bloodroot]]
Screen Shot 2017-03-03 at 12.44.23.png|A [[Bloodroot]]
20180819103155 1.jpg|[[Magnetite]] on walls
20180819103155 1.jpg|[[Magnetite]] on walls
Line 159: Line 157:


== Trivia ==
== Trivia ==
* Both Blood Kelp Zones have entrances to the Lost River.
* The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments.
* The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments.
** The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation.
** The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation.

Revision as of 02:30, 25 January 2019

Signal Ping.png Featured Video
The featured video shown above is installed by FANDOM and not by the administrators of the Subnautica Wiki, and cannot be removed. It most likely contradicts in-game information and lore, and thus should not be taken as canon information.
<tabber>

Blood Kelp Trench= <infobox layout="stacked">

 <title source="title1">
   <default>Blood Kelp Zone</default>
 </title>
 <image source="image1">
</image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>
QuoteBar.png
TestQuoteIcon.png

This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans. File:BKZIntro.ogg

― PDA, Dialogue

QuoteBar.png

The Blood Kelp Zones are special biomes in Subnautica, characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.

The Blood Kelp Trench is located south-west from Lifepod 5, between the Dunes, the Sparse Reef, the Grassy Plateaus and the Sea Treader's Path.

The Trench lacks the Crabsquids and the Ghost Leviathan of the Northern Blood Kelp Zone, but still has predators in the form of Blighters, Ampeels, and Warpers. The more confined spaces may make it more difficult to avoid them if one is not careful.

It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small cavern system located below the Bloodvines where their roots can be found. One of the Wrecks can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the Cyclops due to the trench's narrow width.

Spoiler alert: The following section contains story related material.


A cave opening that leads directly to the Lost River Laboratory Cache can be found in this biome.

Two corridors leading to the Lost River can found in this biome.



<tabber> Resources=

|-| Fauna=

|-| Flora=

</tabber>

Gallery

|-|

Northern Blood Kelp Zone= <infobox layout="stacked">

 <title source="title1">
   <default>Blood Kelp Zone</default>
 </title>
 <image source="image1">
</image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>
QuoteBar.png
TestQuoteIcon.png

Short range scans show a cave system rich in fossilized remains beneath this area. File:Nbkz vo.ogg

― PDA, Dialogue

QuoteBar.png

The Blood Kelp Zones are special biomes in Subnautica characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.

The Northern Zone can be found to the north of Lifepod 5, in-between the Northwestern Mushroom Forest and the Underwater Islands. This zone is considerably larger than the Trench, albeit being more exposed to the surface and not as deep.

Unique to the Northern Blood Kelp Zone are Crabsquids and a single adult Ghost Leviathan, as well as small "underwater islands" supported by Ancient Floaters and Bloodroots. This biome is littered with Quartz.

Spoiler alert: The following section contains story related material.


The Northern Blood Kelp Zone also harbors an Alien Cache, which is located in the deeper areas of the biome.

A corridor leading to the Lost River is located in the Northern Blood Kelp Zone.

One of the five Sea Emperor Juveniles can be found here after the Sea Emperor Leviathan Eggs have been hatched.


<tabber> Resources=

|-| Fauna=

|-| Flora=

</tabber>

Gallery

</tabber>

Audio

<soundcloud url="https://soundcloud.com/kamakazi/blood-kelp-music" height="166" width="100%"></soundcloud>

Trivia

  • The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments.
    • The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.