Concept Art: Difference between revisions

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{{Spoiler}}Many pieces of '''Concept Art''' have been created by the developers of ''[[Subnautica]]''. There is Concept Art for [[Biomes|biomes]], [[Vehicles|vehicles]], life forms and [[:Category:Alien_Technology|Alien Technology.]] Cory Strader, who is employed as the Art Director at ''Unknown Worlds Entertainment'', has created much of the Concept Art shown below. However many initial designs were also created by [[Subnautica#Affiliates|Pat Presley]], who is a freelance artist also known for his work on the ''Star Wars: The Clone Wars'' series.
{{Spoiler}}Many pieces of '''Concept Art''' have been created by the developers of ''[[Subnautica]]''. There is Concept Art for [[Biomes|biomes]], [[Vehicles|vehicles]], life forms and [[:Category:Alien_Technology|Alien Technology.]]

The main concept artists for the base game were Cory Strader, the art director, and [[Subnautica#Affiliates|Pat Presley]], who is a freelance artist also known for his work on the ''Star Wars: The Clone Wars'' series as well as several other outsourced artists.

For the [[Expansion]] the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley has also returned as an artist and Alex Ries has been hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.


Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.
Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.


<div class="lostRiverTabber"><tabber>
<div class="lostRiverTabber">
Most concept art for the expansion pack is made by Alex Ries And two of the arctic concepts are made by Dima Pertsula.<tabber>
Fauna, Flora and Coral=
Fauna, Flora and Coral=
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small">

Revision as of 16:43, 13 July 2018

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This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms and Alien Technology.

The main concept artists for the base game were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series as well as several other outsourced artists.

For the Expansion the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley has also returned as an artist and Alex Ries has been hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.

Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.

Most concept art for the expansion pack is made by Alex Ries And two of the arctic concepts are made by Dima Pertsula.<tabber> Fauna, Flora and Coral=

|-| Technology=

|-| Precursor=

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</tabber>