Concept Art: Difference between revisions

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Blood Kelp Concept Art 2.jpg|[[Bloodvine]] - by
Hanging Stingers Concept Art .png|[[Drooping Stingers]] #1 - by
Hanging Stingers Hazzard from Cory.png|[[Drooping Stingers]] #2 - by
Coral_Tree_Concept.png|A fraction of the '''Giant''' [[Tree Mushroom]] concept art - by
TigerPlantConceptArt1.JPG|[[Tiger Plant]] - by
TigerPlantConceptArt2.JPG|Initial [[Tiger Plant]] concept sketches - by Cory Strader
Spike Trap Concept Art.jpg|[[Spike Trap]] - by
OldFloraFaunaConcept.JPG|Old Flora and Fauna concept art, out of all these concepts only the [[Gabe's Feather]] made it into the game - by
Bleeder Concept Art.png|[[Bleeder]] - by
Bleeder Concept Art.png|[[Bleeder]] - by
BlighterBiterCA.jpg|[[Biter]] and [[Blighter]] - by
BlighterBiterCA.jpg|[[Biter]] and [[Blighter]] - by

Revision as of 17:53, 28 March 2018

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This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms and Alien Technology. Cory Strader, who is employed as the Art Director at Unknown Worlds Entertainment, has created much of the Concept Art shown below. However many initial designs were also created by Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series.

Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.

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