Lifepod 5: Difference between revisions

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*It was mentioned by Cory Strader that the reason that '''Lifepod 5''' is intact is because of sheer luck, as the player "ejected at the right time". 
*It was mentioned by Cory Strader that the reason that '''Lifepod 5''' is intact is because of sheer luck, as the player "ejected at the right time". 
*When exiting the '''Lifepod''' through the bottom hatch for the first time, a Rabbit Ray and two Holefish are spawned 
*When exiting the '''Lifepod''' through the bottom hatch for the first time, a Rabbit Ray and two Holefish are spawned 
*'''Lifepod 5''' is constantly drifting '''very slowly''' since planetfall, which may result in it eventually reaching the [http://subnautica.wikia.com/wiki/Dead_Zone Dead Zone] after a very long time, as realized by popular Youtuber Markiplier in one of his Let's Play videos of Subnautica. 
[[ru:Спасательная капсула]]
[[ru:Спасательная капсула]]
[[fr:Lifepod_5]]
[[fr:Lifepod_5]]

Revision as of 06:28, 13 February 2018

This article is about the player's Lifepod. You may be looking for the Destroyed Lifepods.
Spoiler (BZ).png Read at own risk
This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


<infobox>

<title source="title1"><default>Lifepod 5</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Standard 2-Berth Emergency Lifepod 5 is the vessel in which Ryley Robinson survived the crash of the Aurora at the beginning of Subnautica, landing in the Safe Shallows.

Story

During the intro sequence, the player climbs inside the Lifepod to escape the crash of the Aurora. During the crash, a panel flies off the opposite wall, exposing wires and slamming into the player's face, knocking him out. The player wakes up three hours later and quickly notices that the Lifepod is on fire, and puts it out with a Fire Extinguisher. The Lifepod then becomes the player's starting location.

Interior

The Lifepod has two opening hatches: one on the ceiling, which can be reached from the inside by climbing a ladder, and another in the floor and submerged. The internals of the vessel suffered damages during the crash and are smoldering after a fire erupted inside. The Lifepod Systems and the radio can be repaired using the Repair Tool, turning on the lights in the pod and enabling messages respectively.

The Lifepod houses a Fabricator which will be visited often until the player builds a Seabase, a small amount of storage with a few pieces of survival equipment and rations, a Fire Extinguisher which is used to put out the fire in the beginning of the game, a mounted Medical Kit Fabricator generating First Aid Kits every thirty minutes and a mounted radio receiving and broadcasting emergency messages and distress calls.

Energy Usage

Energy is provided to the Lifepod by three Solar Power Cells on the bulkhead, with a capacity of 25 Energy each. These Power Cells cannot be removed. The Fabricator will drain energy from the Power Cells when used (except in Creative Mode), and they will recharge themselves over time.

Data Bank Entry

<tabber> 2-Berth Emergency Lifepod=

Lifepod 5 Data Bank Image.png

Standard Features:

  • Short-range radio (250km uninterrupted range)
  • Wall-mounted fabricator for survival equipment manufacture, and for rendering organic substances edible
  • Medical kit fabricator
  • Onboard air-break and flotation devices, for land, sea or space recovery
  • Solar power cells x3
  • Emergency exits in the floor and roof

Standard Provisions:

  • 2x All-Environment Protection Suits
  • 2x Ready-to-eat nutrient blocks
  • 2x Drinking water provision
  • 1x Emergency medkit
  • 2x Emergency flares

NB Some lifepods may be equipped with different supplies, such as radiation suits and replacement parts. Board the right lifepod for the right situation.

</tabber>

Gallery

<tabber> Screenshots=

|-| Videos=

|-| Concept Art=

</tabber> For a more complete gallery, visit Lifepod 5/Gallery.

Trivia

  • The Lifepod is fitted with two seats, although only one seat is used by one person: the player (Ryley).
  • The Lifepod is missing several items from its standard provisions inventory: one Scanner, one Nutrient Block, one Filtered Water bottle, one Flashlight and the assorted replacement parts. It has however an additional Flare.
  • The various equipment aboard the Lifepod are branded with the Alterra logo.
  • It was mentioned by Cory Strader that the reason that Lifepod 5 is intact is because of sheer luck, as the player "ejected at the right time". 
  • When exiting the Lifepod through the bottom hatch for the first time, a Rabbit Ray and two Holefish are spawned