Concept Art: Difference between revisions

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Spike Trap Concept Art.jpg|[[Spike Trap]] - by
Spike Trap Concept Art.jpg|[[Spike Trap]] - by
20150927_SN_LostRiver_Large.jpg|[[River Prowler]] - by Cory Strader.
20150927_SN_LostRiver_Large.jpg|[[River Prowler]] - by Cory Strader.
Carar_concept.png|The [[Carar]] - by Cory Strader.
Carar_concept.png|The [[Carar Bacterium]] - by Cory Strader.
Turtle Concept Hi Res.jpg|"Giant Turtle" - by Pat Presley
Turtle Concept Hi Res.jpg|"Giant Turtle" - by Pat Presley
Community_image_1406917769.jpg|[[Warper]] - by Cory Strader
Community_image_1406917769.jpg|[[Warper]] - by Cory Strader

Revision as of 14:34, 28 September 2017

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This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


A lot of Concept Art has been created by the developers of the game Subnautica. Cory Strader, who is employed as the Art Director at Unknown Worlds Entertainment, has created much of the Concept Art shown below. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.

Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There is Concept Art for biomes, vehicles, life forms and Alien Technology. Not everything that is shown in the Concept Art will make it into the game.

<tabber>

Biomes=

|-| Technology=

|-| Life Forms=

|-| Player=

</tabber>