Harvesting Nodes: Difference between revisions
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|[[Jelly Shroom Caves]], [[Spike Plant Caves]] |
|[[Jelly Shroom Caves]], [[Spike Plant Caves]] |
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== Gallery == |
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<gallery> |
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Harvesting Node.jpg|Size difference |
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</gallery> |
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[[Category:Harvesting Node]] |
[[Category:Harvesting Node]] |
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[[Category:Raw Material]] |
[[Category:Raw Material]] |
Revision as of 10:22, 14 May 2015
Harvesting Nodes are mineral deposits that can be broken up by the player to reveal the materials inside. Each Harvesting Node drops a different set of raw materials. At the moment, all Harvesting Nodes use the same textures but it vary slightly in size.
While Harvesting Nodes can be broken by the players hands, many tools have bash animations to break them. Harvesting Nodes, despite their static nature, can be picked up and launched by the Propulsion Cannon. They will break on impact.
Harvesting Nodes
Image | Type | Content | Biomes |
---|---|---|---|
Basalt | Diamond, Gold | Caves, Koosh Zone, Lava Geyser, Mushroom Forest | |
Limestone | Copper Ore, Titanium | Caves, Grand Reef, Inactive Lava Zone, Kelp Forest, Safe Shallows | |
Sandstone | Gold, Silver Ore | Caves, Grassy Plateaus | |
Shale | Gold, Lithium | Jelly Shroom Caves, Spike Plant Caves |