Harvesting Nodes: Difference between revisions
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'''Harvesting Nodes''' are mineral deposits that can be broken up by the player to reveal the materials inside. Each '''Harvesting Node''' drops a different set of [[Raw Materials|raw materials]]. At the moment, all '''Harvesting Nodes''' use the same textures but it vary slightly in size. |
'''Harvesting Nodes''' are mineral deposits that can be broken up by the player to reveal the materials inside. Each '''Harvesting Node''' drops a different set of [[Raw Materials|raw materials]]. At the moment, all '''Harvesting Nodes''' use the same textures but it vary slightly in size. While '''Harvesting Nodes''' can be broken by the players hands, many tools have bash animations to break them. Also '''Harvesting Nodes''' will break on contact when launched from the [[Propulsion Cannon]]. |
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==Harvesting Nodes== |
==Harvesting Nodes== |
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|[[Jelly Shroom Caves]], [[Spike Plant Caves]] |
|[[Jelly Shroom Caves]], [[Spike Plant Caves]] |
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[[Category:Harvesting Node]] |
[[Category:Harvesting Node]] |
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[[Category:Raw Material]] |
[[Category:Raw Material]] |
Revision as of 10:17, 12 May 2015
Harvesting Nodes are mineral deposits that can be broken up by the player to reveal the materials inside. Each Harvesting Node drops a different set of raw materials. At the moment, all Harvesting Nodes use the same textures but it vary slightly in size. While Harvesting Nodes can be broken by the players hands, many tools have bash animations to break them. Also Harvesting Nodes will break on contact when launched from the Propulsion Cannon.
Harvesting Nodes
Image | Type | Content | Biomes |
---|---|---|---|
Basalt | Diamond, Gold | Caves, Koosh Zone, Lava Geyser, Mushroom Forest | |
Limestone | Copper Ore, Titanium | Caves, Grand Reef, Inactive Lava Zone, Kelp Forest, Safe Shallows | |
Sandstone | Gold, Silver Ore | Caves, Grassy Plateaus | |
Shale | Gold, Lithium | Jelly Shroom Caves, Spike Plant Caves |