Update History (Subnautica): Difference between revisions

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(Undo revision 220540 by JakeTehCrabsquis (talk))
Tag: sourceedit
(Seabase -> Seabases)
Tag: sourceedit
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* [[Bladderfish|Airsack]], [[Boneshark]], [[Reefback]], [[Stalker]], and the [[Reaper Leviathan]] have new and better animations
* [[Bladderfish|Airsack]], [[Boneshark]], [[Reefback]], [[Stalker]], and the [[Reaper Leviathan]] have new and better animations
* [[Fragments]] will now spawn mostly within [[Wrecks]]
* [[Fragments]] will now spawn mostly within [[Wrecks]]
* [[Oxygen]] is now only produced when your [[Seabase]], [[Seamoth]], and [[Cyclops]] has power
* [[Oxygen]] is now only produced when your [[Seabases|Seabase]], [[Seamoth]], and [[Cyclops]] has power
* Different sound effects for multiple [[Tools]]
* Different sound effects for multiple [[Tools]]
* Main Menu has a new background
* Main Menu has a new background
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* [[Bulkhead]] doors added
* [[Bulkhead]] doors added
* [[Wall Locker|Small Locker]] added
* [[Wall Locker|Small Locker]] added
* [[Sign]]s and [[Seabase]] names added
* [[Sign]]s and [[Seabases|Seabase]] names added
* [[Glass Compartment|I-Corridor Glass]] and [[L Glass Compartment|L-Corridor Glass]] added
* [[Glass Compartment|I-Corridor Glass]] and [[L Glass Compartment|L-Corridor Glass]] added
* [[Vertical Connector]] added
* [[Vertical Connector]] added

Revision as of 10:40, 10 June 2017

This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.

Upcoming Updates

Note: These updates have not been implemented into Subnautica, and changes, such as the release date are bound to happen. All information is taken from Trello.

Prison End Game - June 21st

  • Craftable Time Capsule
  • Fix terrain seams
  • Redo Crafting Icons
  • Prison
    • Prison Antechamber
    • Prison Moonpool room
    • Prison Aquarium
  • Fill In Some Empty Spaces
  • Rework some of the Crash Zone area near the edge of the Aurora
  • Rework Game Modes into Custom UI
  • Compress Save Files
  • New PDA UI and phase 2 UI
  • Internal
  • Fish for console help
  • New Sea Dragon Leviathan animations and behaviours

Internal feature complete - July

  • Cute Fish (for people who bought before V1.0) (EVERYONE NOW)
  • Pass on a couple lower-detail Kelp Forest areas
  • Rework some of Crash Zone area near edge of Aurora
  • Cyclops Trademark Notice
  • Prep Soundtrack Files
  • Fix the void or make it dangerous to be in (Ghost LeviathanSea Dragons, etc.)
  • Tune Algorithm for choosing for choosing what to load next to reduce pop-in
  • FOV Slider
  • Fix terrain seams
  • Start PS4 Port (as a test)
  • Redo Crafting Icons
  • Rework Game Modes into custom UI
  • Play Cinematics but disable camera for VR
  • Rocket polish pass (but holding back)
  • Fix Broken Transitions in Sandy Areas
  • Fix missing and extra coliders near Aurora (esp, getting in)
  • Polish Mobile Vehicle Bay and usability
  • Credits screen
  • Cyclops Trademark Notice
  • End Game Tasks 
  • Internal
  • Blast off sequence (hold back)
  • Minimum Achievements for XB

August, September, October - PERFORMANCEMANIA

  • Communicate price increase?
  • Big community translation push
  • Tons of Performance Work
  • Internal
  • Start working on expansion!
  • Re-apply to PEGI to get it closer to our E10+
  • Figure out plan for old prototypes
  • Design and start filming trailer
  • Launch Trailer
  • Xbox Trailer
  • Memorialize 吃喝不愁的Live-(CHBClive)
  • Submit XB1 v1.0 cert (1 month delay)
  • Submit game to ESRB to double-check
  • Design Launch Site
  • Microsoft Code to Content Program (Selling Keys in Retail)
  • Investigate retail version

End Of September or October - Launch v1.0

  • Press tour around San Francisco
  • Price increase at v1.0
  • Possible firewatch style event at the box
  • Subnautica China Launch
  • Team trip to Hawaii? Thailand? :)
  • Ship date thoughts from Microsoft

2017

Silent Running Update - April 28, 2017

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Infected Update - March 2, 2017

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Castles & Coffee Update - January 26, 2017

Castlesandcoffeeupdate.png

2016

Precursor Update - December 15, 2016

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Bones Update - October 27, 2016

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Dangerous Creatures/Tree Cove - September 22, 2016

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2016 August 23: PRAWN UPDATE

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2016 June 1: POWER NAP UPDATE

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2016 May 6: MACHINERY UPDATE

Title6.png
  • Scanner Room
  • Bioreactor, Nuclear Reactor and Thermal Plant remodeling
  • Cyclops 2.0
    • The default depth has been increased from 200m to 500m
    • Proximity sensors have been added to assist with navigation
    • Lockers on lower deck are now functional
    • Added exterior stationary hull cameras that can be accessed while driving
    • New hatch animations means the hatch opens and closes when approached
  • Crabsquid
  • Added the Northen Blood Kelp Zone
  • Fauna that are eaten or killed will respawn
  • Waterproof Locker gets new model, features and animations

2016 April 5: OCULUS UPDATE

2016 March 16/May 17 (Xbox One release): CRASH SEQUENCE

Title7.png

2016 February 25: FARMING

Title8.png

2016 January 28: FLOOD OF DEAD BUGS

  • Floodlight added
  • >50 bugs fixed
  • Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)

2016 January 14: H2.O UPDATE

Title9.png
  • Massive overhaul of water graphics
  • Scanner added
  • Ocean environment updated
  • Items now have proper 3D models
  • Subtitles added
  • Language support added
  • New Fragment system
  • PDA Data Bank and Encyclopedia added
  • Message log in PDA

2015 ALPHA STAGE

2015 December 15: GET WRECKED 

2015 November 20: WATER FILTRATION MACHINE

2015 November 5: SHOCKING UPDATE

2015 September 10: SEAMOTH UPDATE

Titleseamothupdate.png

2015 August 6: HABITAT UPDATE

Titlehabitatupdate.png

2015 June 19: MACWORLD UPDATE

2015 May 28: ALTERRA SCIENCE UPDATE

2015 April 30: CRASH SITE UPDATE

2015 March 13: BASES UPDATE

2015 February 25: NEW LOOT SYSTEM

  • Loot system updated

2015 February 5: CYCLOPS INTRODUCTION

2015 January 16: DEV UPDATE 8

2014 PRE-ALPHA STAGE

2014 December 23: DEV UPDATE 7

  • Gravsphere added
  • Lifepod 5 storage added
  • Now supports Oculus Rift DK2
  • Storage Cubes added
  • Oxygen replenishes faster
  • Lifepod Beacon now doesn't disappear from far distances
  • Gasopods now release more defensive gas when you approach them
  • Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar
  • Lifepod 5's Beacon is now visible from farther distances 
  • Oxygen now replenishes more quickly at the surface
  • Large Creature's AI is now improved

2014 December 16:

2014 December 7:

2014 November 22

2014 November 14:

  • Deformable environment added

2014 November 5:

2014 September 27:

2014 September 5:

  • Cyclops flooding is being developed

2014 August 23:

  • Cyclops is announced and being developed

2014 July 8:

2014 April 24:

  • Subnautica release at PAX still in Pre-alpha stage

2014 April 11:

2013

2013 December 15