Concept Art: Difference between revisions

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EscapePod_Interior_Damaged_LowRes.jpg|[[Lifepod 5]] Interiors (damaged) by Cory Strader
EscapePod_Interior_Damaged_LowRes.jpg|[[Lifepod 5]] Interiors (damaged) by Cory Strader
Concept-art-life-pod-interior-by-cory-strader-the-art-of-subnautica.jpg|Ditto (repaired)
Concept-art-life-pod-interior-by-cory-strader-the-art-of-subnautica.jpg|Ditto (repaired)
seabase concept.jpg|[[Seabase]]
seabase concept.jpg|[[Seabases|Seabase]]
NoPlatformsLongerLegs.jpg|[[Seabase|Seabase]] with terraformed ground.
NoPlatformsLongerLegs.jpg|[[Seabases|Seabase]] with terraformed ground.
Base_Interior_Icorridor_lowRes.jpg|[[Seabase]] Interiors
Base_Interior_Icorridor_lowRes.jpg|[[Seabases|Seabase]] Interiors
seabaseroomconcept.jpg|[[Multipurpose Room]]s
seabaseroomconcept.jpg|[[Multipurpose Room]]s
Image03.jpg|"[[Alien Containment|Large Aquarium]]"
Image03.jpg|"[[Alien Containment|Large Aquarium]]"

Revision as of 10:38, 10 June 2017

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This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


A lot of Concept Art has been created and continues to be created by the developers of the game Subnautica. Cory Strader, who is employed as the Art Director at Unknown Worlds Entertainment, has created much of the Concept Art shown below. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.

Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There is Concept Art for biomes, vehicles, life forms and precursor technology. Not everything that is shown in the Concept Art will make it into the game.

<tabber>

Biomes=

|-| Technology=

|-| Life Forms=

|-| Player=

</tabber>