Update History (Subnautica): Difference between revisions

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'''Infected Update - March 2, 2017'''
'''Infected Update - March 2, 2017'''
[[File:Titleinfected.png|thumb]]
[[File:Titleinfected.png|thumb]]
*[[Primary Containment Facility]] exterior'''17'''
*[[Primary Containment Facility]] exterior
*[[Disease Research Facility]] interior
*[[Precursor Cache|Lost River Laboratory]] added
*Big polish to the [[Lost River|Lost River Ghost Canyon]]
*Self scanning implemented
*[[Carar]] now infects the player
*Added [[Crag Field]] biome
*Improved [[Scanner Room]] map
*[[PDA]] drag and drop implemented
*[[Sea Dragon Leviathan]], Ancient Skeleton, Disease Research Facility [[Skeletal Remains|Skeletons]] implemented
*New [[Crabsnake]] egg model implemented
*Fixed [[Lava Larva]] hitbox
*[[Lava Castle]] smoke implemented
*[[Dunes]] Sinkhole revamped
*[[Blood Kelp Zone|Blood Kelp]] [[Precursor Caches|Precursor Cache]] entrance made more visible
*New [[Alien Robot|Alien Drone]] animations
*New [[Crabsquid]] animations
*New [[Warper]] animations
*New [[Hoverfish]] animations
*New [[Bleeder]] animations
*[[Sea Dragon Leviathan]] attacks revamped
*[[Deep Grand Reef]] entrance tunnel to the [[Inactive Lava Zone]] removed
'''Castles & Coffee Update - January 26, 2017'''
[[File:Castlesandcoffeeupdate.png|thumb]]
[[File:Castlesandcoffeeupdate.png|thumb]]
* [[Precursor Thermal Power Generator]] implemented
* [[Precursor Thermal Power Generator]] implemented

Revision as of 13:58, 15 April 2017

This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.

Upcoming Updates

Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from Trello.

Silent Running (Cyclops V2.0) - April 20, 2017

  • New UI Phase 1 (survival, HUD)
  • Make Escape Pod Kinematic
  • Silent Running Cyclops Tech
  • Try fade checkbox to reduce pop-in
  • Fix 1 second pause between switching Tools
  • Tune algorithm for choosing what to load next to reduce pop-in
  • Internal
  • Play Cinematics But Disable Camera for VR
  • Start PS4 Port (as a test)

Prison End Game - May

  • Craftable Time Capsule
  • Fix terrain seams
  • Redo Crafting Icons
  • Prison
    • Prison Antechamber
    • Prison Moonpool room
    • Prison Aquarium
  • Fill In Some Empty Spaces
  • Rework some of the Crash Zone area near the edge of the Aurora
  • Rework Game Modes Into Custom UI
  • Compress Save Files
  • New PDA UI and phase 2 UI
  • Internal
  • Rocket polish pass (but holding back)
  • Unity In-House Performance Help?

Internal feature complete - June

  • Fix the void or make it dangerous to be in (Ghost LeviathanSea Dragons, etc.)
  • FOV Slider
  • Fix Broken Transitions in Sandy Areas
  • Fix missing and extra coliders near Aurora (esp, getting in)
  • Polish Mobile Vehicle Bay and usability
  • Credits screen
  • Cyclops Trademark Notice
  • Blast off sequence (hold back)
  • End Game Tasks 
  • Minimum Achievements for XB

July - Polish Month

  • Cutefish (for people who bought before V1.0) (Special Edition)
  • Plan for Cutefish on XB1
  • Pass on a couple lower-detail Kelp Forest areas
  • Xbox Trailer

August, September, October

  • Re-apply to PEGI to get it closer to our E10+
  • Communicate price increase?
  • Tons of Performance Work
  • Launch Trailer
  • Start working on expansion!
  • Internal
  • Prep Special Edition
  • Design and start filming trailer
  • Prep Soundtrack Files
  • Submit XB1 v1.0 cert (1 month delay)
  • Submit game to ESRB to double-check
  • Design Launch Site
  • Big community translation push

End Of September or October - Launch v1.0

  • Press tour around San Francisco
  • Price increase at v1.0
  • Possible firewatch style event at the box
  • Subnautica China Launch
  • Team trip to Hawaii? Thailand? :)

2017

Infected Update - March 2, 2017

Titleinfected.png

Castles & Coffee Update - January 26, 2017

Castlesandcoffeeupdate.png

2016

Precursor Update - December 15, 2016

Title.png

Bones Update - October 27, 2016

Title3.png

Dangerous Creatures/Tree Cove - September 22, 2016

Title4.png

2016 August 23: PRAWN UPDATE

Title2.png

2016 June 1: POWER NAP UPDATE

Title5.png

2016 May 6: MACHINERY UPDATE

Title6.png
  • Scanner Room
  • Bioreactor, Nuclear Reactor and Thermal Plant remodeling
  • Cyclops 2.0
    • The default depth has been increased from 200m to 500m
    • Proximity sensors have been added to assist with navigation
    • Lockers on lower deck are now functional
    • Added exterior stationary hull cameras that can be accessed while driving
    • New hatch animations means the hatch opens and closes when approached
  • Crabsquid
  • Added the Northen Blood Kelp Zone
  • Fauna that are eaten or killed will respawn
  • Waterproof Locker gets new model, features and animations

2016 April 5: OCULUS UPDATE

2016 March 16/May 17 (Xbox One release): CRASH SEQUENCE

Title7.png

2016 February 25: FARMING

Title8.png

2016 January 28: FLOOD OF DEAD BUGS

  • Floodlight added
  • >50 bugs fixed
  • Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)

2016 January 14: H2.O UPDATE

Title9.png
  • Massive overhaul of water graphics
  • Scanner added
  • Ocean environment updated
  • Items now have proper 3D models
  • Subtitles added
  • Language support added
  • New Fragment system
  • PDA Data Bank and Encyclopedia added
  • Message log in PDA

2015 ALPHA STAGE

2015 December 15: GET WRECKED 

2015 November 20: WATER FILTRATION MACHINE

2015 November 5: SHOCKING UPDATE

2015 September 10: SEAMOTH UPDATE

Titleseamothupdate.png

2015 August 6: HABITAT UPDATE

Titlehabitatupdate.png

2015 June 19: MACWORLD UPDATE

2015 May 28: ALTERRA SCIENCE UPDATE

2015 April 30: CRASH SITE UPDATE

2015 March 13: BASES UPDATE

2015 February 25: NEW LOOT SYSTEM

  • Loot system updated

2015 February 5: CYCLOPS INTRODUCTION

2015 January 16: DEV UPDATE 8

2014 PRE-ALPHA STAGE

2014 December 23: DEV UPDATE 7

  • Gravsphere added
  • Lifepod 5 storage added
  • Now supports Oculus Rift DK2
  • Storage Cubes added
  • Oxygen replenishes faster
  • Lifepod Beacon now doesn't disappear from far distances
  • Gasopods now release more defensive gas when you approach them
  • Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar
  • Lifepod 5's Beacon is now visible from farther distances 
  • Oxygen now replenishes more quickly at the surface
  • Large Creature's AI is now improved

2014 December 16:

2014 December 7:

2014 November 22

2014 November 14:

  • Deformable environment added

2014 November 5:

2014 September 27:

2014 September 5:

  • Cyclops flooding is being developed

2014 August 23:

  • Cyclops is announced and being developed

2014 July 8:

2014 April 24:

  • Subnautica release at PAX still in Pre-alpha stage

2014 April 11:

2013

2013 December 15