Concept Art: Difference between revisions
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PrecursorBase.jpeg|A fraction of the [[Primary Research Facility]] concept art |
PrecursorBase.jpeg|A fraction of the [[Primary Research Facility]] concept art |
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PrecursorPortal.JPG|[[Precursor Teleporter]] concept art |
PrecursorPortal.JPG|[[Precursor Teleporter]] concept art |
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IonCrystalConceptArt.JPG|[[Ion Crystal]] concept art |
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PrecursorCrawler_Concept.jpg|[[Precursor Droid]] Concept Art by Cory Strader |
PrecursorCrawler_Concept.jpg|[[Precursor Droid]] Concept Art by Cory Strader |
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Revision as of 13:36, 8 January 2017
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I dunno about this...
This article contains information that does not have a source. Take caution when using this page's information. |
A lot of Concept Art has been created and continues to be created by the developers for the game Subnautica. Cory Strader, who is employed as Art Director at Unknown Worlds Entertainment, has created mucht of the Concept Art. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.
Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There are Concept Arts for biomes, vehicles, and life forms. Not everything that is shown in the Concept Art actually makes it into the game.
<tabber>
Biomes=
Grand Reef's "Orb Field" by Pat Presley
Inactive Lava Zone (unknown)
Inactive Lava Zone (unknown) by Cory Strader
Inactive Lava Zone's Lava Castle by Pat Presley
Inactive Lava Zone (unknown) by Pat Presley
Inactive Lava Zone's "Magma Forest" by Pat Presley
Lost River's "Bones Field" by Pat Presley
Lost River (unknown) by Cory Strader
Lost River's "Ghost Tree Chamber" by Pat Presley
Lost River (unknown) by Pat Presley
Lost River's "Ghost Canyon" by Pat Presley
Lost River's "Tree Cove" by Pat Presley
|-| Technology=
Aurora #1
Aurora #2
Aurora #3
"The Crashed Aurora" by Cory Strader
Aurora's Power Generator Room
Aurora's debris #1
Aurora's debris #2
Cyclops and Constructor
Final Cyclops by Pat Presley
Cyclops Launch Bay #1
Cyclops Launch Bay #2
Cyclops interiors sketch
Cyclops Control Room
Cyclops Engine Chamber #1
Cyclops Engine Chamber #3
Cyclops Keel Section by Pat Presley
Cyclops Main Rooms by Pat Presley
Seaglide, Propulsion Cannon, Cyclops Docking Bay and Prawn Suit by Fox3D
Seamoth by Pat Presley
Upgraded Seamoth #1
Upgraded Seamoth #2
Seamoth Interiors by Pat Presley
Seamoth variations by Pat Presley
Exosuit by Pat Presley
Lifepod 5 Interiors (damaged) by Cory Strader
Seabase with terraformed ground.
Seabase Interiors
Moonpool Interior by Fox3D
Modification Station #1 By Cory Strader
Modification Station #2 By Cory Strader
LED Light #1
LED Light variations
PDA #1
PDA #2
PDA #3
PDA #4
PDA #5
|-| Life Forms=
Stalker, Reaper Leviathan, Rock Puncher and Boneshark by Fox3D
Cute Fish (the formerly intended "Crashfish")
More Eggstrol
"Grabcrab" [1] concept art
Sea Treader by Pat Presley
Final Ampeel
Old Ampeel
River Prowler by Cory Strader.
The Carar by Cory Strader.
Old Flora and Fauna concept art, out of all these concepts only the Gabe's Feather made it into the game
- Precursor=
Precursor Array concept art
Precursor Array interior concept
Precursor Array Control room by Pat Presley
Precursor Array deactivation terminal concept art
Disease Research Facility by Pat Presley
A fraction of the Primary Research Facility concept art
Precursor Teleporter concept art
Ion Crystal concept art
Precursor Droid Concept Art by Cory Strader
|-| Player=
The Player in Radiation Suit, Stillsuit and Dive Suit, another male face concept and two female concepts, one from the posters by Fox3D
</tabber>
Trivia
- The Twisty Bridges and the Lillypad Islands will be added in future updates - as both already have some of their respective models made. The Twisty Bridges will link the Deep Grand Reef and the Inactive Lava Zone (Corridor). [Citation needed]