Concept Art: Difference between revisions

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<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small">
PrecursorArray.JPG|[[Precursor Array]] concept art
PrecursorArray.JPG|[[Precursor Array]] concept art
Tumblr_oiga55ds0e1t76r0ro1_1280.jpg|[[Precursor Array]] interior concept
EnergyCoreConcept.jpg|[[Precursor Array]] Control room by Pat Presley
EnergyCoreConcept.jpg|[[Precursor Array]] Control room by Pat Presley
Precursor ControlRoomTerminal HighRes.jpg|[[Precursor Array]] deactivation terminal concept art
Precursor ControlRoomTerminal HighRes.jpg|[[Precursor Array]] deactivation terminal concept art

Revision as of 22:04, 7 January 2017

CoryStraderSealOfDisapproval.png I dunno about this...

This article contains information that does not have a source. Take caution when using this page's information.

A lot of Concept Art has been created and continues to be created by the developers for the game Subnautica. Cory Strader, who is employed as Art Director at Unknown Worlds Entertainment, has created mucht of the Concept Art. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.

Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There are Concept Arts for biomes, vehicles, and life forms. Not everything that is shown in the Concept Art actually makes it into the game.

<tabber>

Biomes=

|-| Technology=

|-| Life Forms=

|-| Player=

</tabber>

Trivia

  • The Twisty Bridges and the Lillypad Islands will be added in future updates - as both already have some of their respective models made. The Twisty Bridges will link the Deep Grand Reef and the Inactive Lava Zone (Corridor). [Citation needed]