Scanner Room (Subnautica): Difference between revisions

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{{Craftable|title1 = Scanner Room|image4 = Scanner Room.png|tab = [[Seabases|Base Pieces]]|description = Scanner room|hull_integrity = [[Hull Integrity|-1 Units]]|acqired_from = [[Fragments]]|fragments = |perks = [[File:Camera Drone.png|30px|link=Camera Drone]] x2|item_id = <i>basemaproom</i>|crafting = [[File:Enameled Glass.png|30px|link=Enameled Glass]] [[File:Computer Chip.png|30px|link=Computer Chip]] x2 [[File:Titanium.png|30px|link=Titanium]] x3|image2 = Damaged_Fragment_2.png|location2 = * [[Blood Kelp]]
{{Craftable|title1 = Scanner Room|image4 = Scanner Room.png|tab = [[Seabases|Base Pieces]]|description = Scanner room|hull_integrity = [[Hull Integrity|-1 Units]]|acqired_from = [[Fragments]]|fragments = |perks = [[File:Camera Drone.png|30px|link=Camera Drone]] x2|item_id = <i>basemaproom</i>|crafting = [[File:Enameled Glass.png|30px|link=Enameled Glass]] [[File:Computer Chip.png|30px|link=Computer Chip]] x2 [[File:Titanium.png|30px|link=Titanium]] x3|image2 = Damaged_Fragment_2.png|location2 = * [[Blood Kelp]]
* [[Sea Treader's Path]]|Fragments2 = 3|debugspawn2 = <i>BaseMapRoomFragment</i>}}
* [[Sea Treader's Path]]|Fragments2 = 3|debugspawn2 = <i>BaseMapRoomFragment</i>}}
The '''Scanner Room '''is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]], and is designed to map the terrain of [[Biomes]] using controllable [[Camera Drone]]s to scan the environment and detect resources in its vicinity. These drones can be controlled manually.
The '''Scanner Room '''is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]], being designed to map the terrain of [[Biomes]] via controllable [[Camera Drone]]s, to scan the environment and to detect resources in its vicinity. These drones can be controlled manually.


[[Hatch|Hatches]], [[Reinforcement|Reinforcements]], and [[Window|Windows ]]as well as[[Living Wall| Living Walls]], can be placed on the '''Scanner Room.'''
[[Hatch|Hatches]], [[Reinforcement|Reinforcements]], [[Window|Windows, ]]<nowiki/>and[[Living Wall| Living Walls]], can be placed on the '''Scanner Room.'''


Four [[Upgrade Modules|Upgrade Module]] slots can be found to the right of the camera drone panel, along with a mini-fabricator.
Four [[Upgrade Modules|Upgrade Module]] slots can be found to the right of the camera drone panel, along with a mini-fabricator.
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==Uses==
==Uses==
In order to use the '''Scanner Room''', the player must go to the camera station, which activates the drones. After activating, the camera drones will be controllable, and can be used to swim around the environment and map the terrain. These drones have a maximum range of about 500 meters by default before losing connection. Additional drones can be built but only two can charge at the '''Scanner Room'''.
In order to use the '''Scanner Room''', the player must go to the camera station, which activates the drones. After activating, the camera drones will be controllable, and can be used to swim around the environment and map the terrain. These drones have a maximum range of about 500 meters by default before losing connection. Additional drones can be built but only two can charge at the '''Scanner Room'''. They can, however, be hijacked by [[Stalker|Stalkers]] who will chew on them.


The '''Scanner Room''' will also scan for nearby resources, identifying them as red blips on the central hologram. The scanner can only search for one resource type at a time and can take some time, but the searching speed and range can be increased with the [[Scanner Room Range Upgrade]]. Furthermore, a HUD upgrade allows the player to see where the scanner has identified the resources in a similar fashion to signal devices.
The '''Scanner Room''' will also scan for nearby resources, identifying them as red blips on the central hologram. The scanner can only search for one resource type at a time and maytake some time, but the searching speed and range can be increased with the [[Scanner Room Range Upgrade]]. Furthermore, a HUD upgrade allows the player to see where the scanner has identified the resources in a similar fashion to signal devices.


==Recipe==
==Recipe==

Revision as of 21:50, 17 September 2016

<infobox> <title source="title1"><default>Scanner Room (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basemaproom||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseMapRoomFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Scanner Room is a Seabase module. It is constructed with the Habitat Builder, being designed to map the terrain of Biomes via controllable Camera Drones, to scan the environment and to detect resources in its vicinity. These drones can be controlled manually. HatchesReinforcements, Windows, and Living Walls, can be placed on the Scanner Room. Four Upgrade Module slots can be found to the right of the camera drone panel, along with a mini-fabricator. The player must find three fragments to unlock the Scanner Room's blueprint.

Uses

In order to use the Scanner Room, the player must go to the camera station, which activates the drones. After activating, the camera drones will be controllable, and can be used to swim around the environment and map the terrain. These drones have a maximum range of about 500 meters by default before losing connection. Additional drones can be built but only two can charge at the Scanner Room. They can, however, be hijacked by Stalkers who will chew on them.

The Scanner Room will also scan for nearby resources, identifying them as red blips on the central hologram. The scanner can only search for one resource type at a time and maytake some time, but the searching speed and range can be increased with the Scanner Room Range Upgrade. Furthermore, a HUD upgrade allows the player to see where the scanner has identified the resources in a similar fashion to signal devices.

Recipe

Enameled Glass.pngComputer Chip.pngComputer Chip.pngTitanium.pngTitanium.pngTitanium.pngItem Arrow.pngBuilder.pngItem Arrow.pngScanner Room.png

Upgrades and Uses in Crafting

Gold.pngComputer Chip.pngItem Arrow.pngScanner Room.pngItem Arrow.pngScanner Room HUD Chip.png
Computer Chip.pngBattery.pngGlass.pngTitanium.pngItem Arrow.pngScanner Room.pngItem Arrow.pngCamera Drone.png
Quartz.pngComputer Chip.pngItem Arrow.pngScanner Room.pngItem Arrow.pngScanner Room Range Upgrade.png
Quartz.pngComputer Chip.pngItem Arrow.pngScanner Room.pngItem Arrow.pngScanner Room Speed Upgrade.png

Data Bank Entry

This advanced habitat module can transform a small outpost into a burgeoning science and exploration station.

  • Remotely controlled scouting drones scan the area at a range of 500m
  • A 3D display in the center of the room stores local topographical data
  • Wall-mounted camera feeds allow for live control of scouting drones
  • System can scan for and pinpoint particular materials
  • Upgrade console may be used to enhance the module's functions

Gallery


Videos

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