Bioreactor (Subnautica): Difference between revisions

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Tags: Visual edit apiedit
Tags: Visual edit apiedit
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{{Recipe|item= Violet Beau Seed|machine=Bioreactor|result=Energy|resultcount=10}}
{{Recipe|item= Violet Beau Seed|machine=Bioreactor|result=Energy|resultcount=10}}
{{Recipe|item= Writhing Weed Seed|machine=Bioreactor|result=Energy|resultcount=10}}
{{Recipe|item= Writhing Weed Seed|machine=Bioreactor|result=Energy|resultcount=10}}

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===Flora (Land Based)===
===Flora (Land Based)===
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{{Recipe|item= Bulbo Tree Sample|machine=Bioreactor|result=Energy|resultcount=15}}
{{Recipe|item= Bulbo Tree Sample|machine=Bioreactor|result=Energy|resultcount=15}}
{{Recipe|item= Chinese Potato|machine=Bioreactor|result=Energy|resultcount=75}}
{{Recipe|item= Chinese Potato|machine=Bioreactor|result=Energy|resultcount=75}}
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===Corals (Marine)===
===Corals ===
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Revision as of 12:13, 10 September 2016

<infobox> <title source="title1"><default>Bioreactor (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:bioreactor||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 energy every 12 seconds. It can only be placed inside a Multipurpose Room. It does not affect power in creative mode. Bioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps a Growbed or Alien Containment full of fish nearby.

Recipe

Lubricant.pngTitanium.png×4Item Arrow.pngBuilder.pngItem Arrow.pngBioreactor.png

Power Requirements

Different organics produce different amounts of energy:

Flora (Marine)

Flora (Land Based)

Corals

Eggs

Fauna

Others

Data Bank Entry

On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.

  • May be installed in any multipurpose habitat room
  • Chemically composts organic materials, converting them into energy over time
  • Accepts all plant matter, from seeds and spores to moldy fruits and vegetables
  • Can also process animal matter (fat, muscle, eggs etc) and some organic waste products
  • Energy production is proportionate to the calories in the organic matter

Gallery

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