Fragments (Subnautica): Difference between revisions
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'''Fragments''' are broken pieces of advanced technology that can be analyzed by the [[Scanner]] to create [[Blueprints]]. They are found inside [[Wrecks]], and strewn across certain [[Biomes]] around the [[Aurora]]. Depending on the technology being analyzed, a different number of '''Fragments''' might be needed to form the blueprint. Scanning a '''Fragment''' that already has a complete blueprint will convert the '''Fragment''' into [[Titanium]]. In order to attain certain blueprints, like the one for the [[Floodlight]], the player has to scan the object in question, rather than a '''Fragment''' safe. Some of the objects, however, may be in a very bad condition or rusty, which makes them harder to recognize as '''Fragments'''. Almost all fragments appear as safes, except [[Cyclops]] and [[Seamoth]] '''Fragments''', which have actual models instead. |
'''Fragments''' are broken pieces of advanced technology that can be analyzed by the [[Scanner]] to create [[Blueprints]]. They are found inside [[Wrecks]], and strewn across certain [[Biomes]] around the [[Aurora]]. Depending on the technology being analyzed, a different number of '''Fragments''' might be needed to form the blueprint. Scanning a '''Fragment''' that already has a complete blueprint will convert the '''Fragment''' into [[Titanium]]. In order to attain certain blueprints, like the one for the [[Floodlight]], the player has to scan the object in question, rather than a '''Fragment''' safe. Some of the objects, however, may be in a very bad condition or rusty, which makes them harder to recognize as '''Fragments'''. Almost all fragments appear as safes, except [[Cyclops]] and [[Seamoth]] '''Fragments''', which have actual models instead. |
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*[[Sparse Reef]] |
*[[Sparse Reef]] |
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*[[Wrecks]] |
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| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
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|[[File:Seamoth Modification Station.png|thumb|center|60px]] |
|[[File:Seamoth Modification Station.png|thumb|center|60px]] |
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|[[Seamoth Modification Station]] Blueprint |
|[[Seamoth Modification Station]] Blueprint |
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*[[ |
*[[Mountains]] |
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*[[Dunes]] |
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| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
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|[[File:Moon Pool.png|thumb|center|60px]] |
|[[File:Moon Pool.png|thumb|center|60px]] |
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|[[Moon Pool]] Blueprint |
|[[Moon Pool]] Blueprint |
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| style="text-align: center;" |- |
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* |
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| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
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| style="text-align: center;" |1 |
| style="text-align: center;" |1 |
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*[[ |
*[[Abandoned Seabases]] |
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| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
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|[[File:Scanner Room.png|thumb|60px|centre]] |
|[[File:Scanner Room.png|thumb|60px|centre]] |
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|[[Scanner Room]] Blueprint |
|[[Scanner Room]] Blueprint |
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| style="text-align: center;" |3 |
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*[[ |
*[[Blood Kelp]] |
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*[[Sea Treader's Path]] |
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| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
| style="text-align: center;" |[[Seabases|Habitat Compartments]] |
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| style="text-align: center;" |[[File:Power_Transmitter.png|thumb|60px|centre]] |
| style="text-align: center;" |[[File:Power_Transmitter.png|thumb|60px|centre]] |
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|[[Power Transmitter]] Blueprint |
|[[Power Transmitter]] Blueprint |
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| style="text-align: center;" |1 |
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*[[Mushroom Forest]] |
*[[Mushroom Forest]] |
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*[[Safe Shallows]] |
*[[Safe Shallows]] |
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| style="text-align: center;" |[[Energy|Power]] |
| style="text-align: center;" |[[Energy|Power]] |
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|[[File:Thermal Plant.png|thumb|center|60px]] |
|[[File:Thermal Plant.png|thumb|center|60px]] |
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|[[Thermal Plant]] Blueprint |
|[[Thermal Plant]] Blueprint |
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*[[Grand Reef]] |
*[[Grand Reef]] |
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| style="text-align: center;" |2 |
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*[[ |
*[[Wrecks]] |
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| style="text-align: center;" |[[Energy|Power]] |
| style="text-align: center;" |[[Energy|Power]] |
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|[[File:Nuclear Reactor.png|thumb|center|60px]] |
|[[File:Nuclear Reactor.png|thumb|center|60px]] |
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|[[Nuclear Reactor]] Blueprint |
|[[Nuclear Reactor]] Blueprint |
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| style="text-align: center;" |3 |
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*[[ |
*[[Sea Treader's Path]] |
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*[[Blood Kelp Zone]] |
*[[Blood Kelp Zone]] |
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| style="text-align: center;" |[[Energy|Power]] |
| style="text-align: center;" |[[Energy|Power]] |
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| style="text-align: center;" |[[File:Modification_Station.png|thumb|60px|centre]] |
| style="text-align: center;" |[[File:Modification_Station.png|thumb|60px|centre]] |
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|[[Modification Station]] Blueprint |
|[[Modification Station]] Blueprint |
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| style="text-align: center;" |- |
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* |
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*[[Grassy Plateaus]] |
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| style="text-align: center;" |[[Appliances]] |
| style="text-align: center;" |[[Appliances]] |
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| style="text-align: center;" |[[File:Power_Cell_Charger.png|thumb|60px|centre]] |
| style="text-align: center;" |[[File:Power_Cell_Charger.png|thumb|60px|centre]] |
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|[[Power Cell Charger]] Blueprint |
|[[Power Cell Charger]] Blueprint |
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| style="text-align: center;" |- |
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* |
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* [[Sparse Reef]] |
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| style="text-align: center;" |[[Appliances]] |
| style="text-align: center;" |[[Appliances]] |
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| style="text-align: center;" |[[File:Battery_Charger.png|thumb|60px|centre]] |
| style="text-align: center;" |[[File:Battery_Charger.png|thumb|60px|centre]] |
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|[[Battery Charger]] Blueprint |
|[[Battery Charger]] Blueprint |
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| style="text-align: center;" |2 |
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*[[Grassy Plateaus]] |
*[[Grassy Plateaus]] |
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*[[Safe Shallows]] |
*[[Safe Shallows]] |
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| style="text-align: center;" |[[Deployables]] |
| style="text-align: center;" |[[Deployables]] |
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| style="text-align: center;" |3 |
| style="text-align: center;" |3 |
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| style="text-align: left;" | |
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*Wrecks |
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*[[Kelp Forest]] |
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| style="text-align: center;" |[[Deployables]] |
| style="text-align: center;" |[[Deployables]] |
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| style="text-align: center;" |[[File:seamoth.png|thumb|60px|centre]] |
| style="text-align: center;" |[[File:seamoth.png|thumb|60px|centre]] |
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|[[Seamoth]] Blueprint |
|[[Seamoth]] Blueprint |
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| style="text-align: center;" | |
| style="text-align: center;" |3 |
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| style="text-align: left;" | |
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*[[Grassy Plateaus]] |
*[[Grassy Plateaus]] |
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*[[Mushroom Forest]] |
*[[Mushroom Forest]] |
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*[[Sea Treader's Path]] |
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| style="text-align: center;" |[[Cyclops]] |
| style="text-align: center;" |[[Cyclops]] |
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| style="text-align: center;" |3 |
| style="text-align: center;" |3 |
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| style="text-align: left;" | |
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*Wrecks |
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*[[Mountains]] |
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| style="text-align: center;" |[[Cyclops]] |
| style="text-align: center;" |[[Cyclops]] |
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*[[ |
*[[Grand Reef]] |
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| style="text-align: center;" |[[Submarine]] |
| style="text-align: center;" |[[Submarine]] |
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Revision as of 22:25, 22 July 2016
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
Fragments are broken pieces of advanced technology that can be analyzed by the Scanner to create Blueprints. They are found inside Wrecks, and strewn across certain Biomes around the Aurora. Depending on the technology being analyzed, a different number of Fragments might be needed to form the blueprint. Scanning a Fragment that already has a complete blueprint will convert the Fragment into Titanium. In order to attain certain blueprints, like the one for the Floodlight, the player has to scan the object in question, rather than a Fragment safe. Some of the objects, however, may be in a very bad condition or rusty, which makes them harder to recognize as Fragments. Almost all fragments appear as safes, except Cyclops and Seamoth Fragments, which have actual models instead.
Currently Available Fragments
Currently in Development
- In the future, all Fragments will have real models, and will appear to be destroyed.
- These can be spawned in the game using commands
Icon | Name | # Fragments | Location | Tab |
---|---|---|---|---|
Exosuit Blueprint | - | - | - | |
Transfuser Blueprint | - | - | - |
Trivia
- In the past, Fragments could be picked up and had to be researched using the Fragment Analyzer. This system was scrapped with the introduction of the Scanner.