This article is about the
Trivalve. You may be looking for the
Triops.
<tabber>
Fauna=
<infobox>
<title source="title1" style="font-weight:bold; text-align:center;">
<default>Trivalve</default>
</title>
<group layout="horizontal">
</group>
<image source="image1">
</image>
<label>Category</label>
<label>Type</label>
<label>Diet</label>
<label>Description</label>
<label>Affiliation</label>
<format></format>
<label>Age</label>
<label>Description when cooked</label>
<label>Description when cured</label>
<label>Inhabit</label>
<label>Attitude</label>
<label>Health</label>
<label>Damage</label>
<label>Adult Damage</label>
<label>Juvenile Damage</label>
<label>Drops</label>
<label>Perks</label>
<label>Biome</label>
<label>Location</label>
<label>Active During</label>
<label>Size</label>
<label>Length</label>
<label>Respawn Time</label>
<label>Bioreactor</label>
<label>DNA</label>
<label>Voice Actor</label>
<label>Debug ID</label>
<format>
</format>
<label>Coordinates</label>
<group layout="horizontal">
<header>Food & Water</header>
<label>Food</label>
<label>H2O</label>
<label>O2</label>
</group>
<group layout="horizontal">
<header>Food</header>
<label>Raw</label>
<label>Cooked</label>
<label>Cured</label>
</group>
<group layout="horizontal">
<header>H
2O</header>
<label>Raw</label>
<label>Cooked</label>
<label>Cured</label>
</group>
<group layout="horizontal">
<header>O
2</header>
<label>Raw</label>
<label>Cooked</label>
<label>Cured</label>
</group>
<group collapse="open" class="tab-eggs">
<header>Egg</header>
<group layout="horizontal">
</group>
<label>Category</label>
<label>Description</label>
<label>Biome</label>
<label>Incubation</label>
<label>Bioreactor</label>
<label>Debug ID</label>
<format>
</format>
</group>
</infobox>
|-|
Blue Trivalve=
<infobox>
<title source="title1">
<default>Trivalve</default>
</title>
<group layout="horizontal">
</group>
<image source="image1">
</image>
<label>Category</label>
<label>Sub-Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Source</label>
<label>Acquired From</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Scannables Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Attribute</label>
<label>Drops</label>
<label>Incubation</label>
<label>Bioreactor Value Per Slot</label>
<label>Bioreactor Energy</label>
<label>Debug ID</label>
<format>
</format>
<group layout="horizontal">
<label>BODY HEAT</label>
<label>HEALTH</label>
<label>FOOD</label>
<label>H2O</label>
<label>O2</label>
</group>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug ID</label>
<format>{{{debugspawn2}}}</format>
<image source="image3">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6">
</image>
<label>Location</label>
</group>
</infobox>
|-|
Blue Trivalve Egg=
<infobox>
<title source="title1">
<default>Trivalve</default>
</title>
<group layout="horizontal">
</group>
<image source="image1">
</image>
<label>Category</label>
<label>Sub-Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Source</label>
<label>Acquired From</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Scannables Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Attribute</label>
<label>Drops</label>
<label>Incubation</label>
<label>Bioreactor Value Per Slot</label>
<label>Bioreactor Energy</label>
<label>Debug ID</label>
<format>
</format>
<group layout="horizontal">
<label>BODY HEAT</label>
<label>HEALTH</label>
<label>FOOD</label>
<label>H2O</label>
<label>O2</label>
</group>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug ID</label>
<format>{{{debugspawn2}}}</format>
<image source="image3">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6">
</image>
<label>Location</label>
</group>
</infobox>
|-|
Gold Trivalve=
<infobox>
<title source="title1">
<default>Trivalve</default>
</title>
<group layout="horizontal">
</group>
<image source="image1">
</image>
<label>Category</label>
<label>Sub-Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Source</label>
<label>Acquired From</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Scannables Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Attribute</label>
<label>Drops</label>
<label>Incubation</label>
<label>Bioreactor Value Per Slot</label>
<label>Bioreactor Energy</label>
<label>Debug ID</label>
<format>
</format>
<group layout="horizontal">
<label>BODY HEAT</label>
<label>HEALTH</label>
<label>FOOD</label>
<label>H2O</label>
<label>O2</label>
</group>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug ID</label>
<format>{{{debugspawn2}}}</format>
<image source="image3">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6">
</image>
<label>Location</label>
</group>
</infobox>
|-|
Gold Trivalve Egg=
<infobox>
<title source="title1">
<default>Trivalve</default>
</title>
<group layout="horizontal">
</group>
<image source="image1">
</image>
<label>Category</label>
<label>Sub-Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Source</label>
<label>Acquired From</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Scannables Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Attribute</label>
<label>Drops</label>
<label>Incubation</label>
<label>Bioreactor Value Per Slot</label>
<label>Bioreactor Energy</label>
<label>Debug ID</label>
<format>
</format>
<group layout="horizontal">
<label>BODY HEAT</label>
<label>HEALTH</label>
<label>FOOD</label>
<label>H2O</label>
<label>O2</label>
</group>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug ID</label>
<format>{{{debugspawn2}}}</format>
<image source="image3">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5">
</image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6">
</image>
<label>Location</label>
</group>
</infobox>
</tabber>
The Trivalve is a small fauna species that appears in Subnautica: Below Zero. Trivalve eggs are somewhat rare, as only 6 can be found. Two gold eggs in the Deep Lilypads Cave, two blue eggs in the West Arctic and two more blue ones in the Arctic Spires.
Appearance
From a side view, the Trivalve's body resembles a magatama, and it is mostly covered in a colorful exoskeleton. The creature has six visible legs, with four large ones supporting its weight, and two small ones right next to two pedipalp-like extremities. It has three eyes arranged in a vertical line, two small eyes for depth perception and a large complex eye between these two. Under the eyes is a beak-shaped mouth pointing downwards.
The Trivalve species appears to have two morphs that vary from each other in coloration. One morph has a shell that is pale orange on the top and darker orange on the sides and underside and black stripes, with the fins sharing the same coloration. The other morph is pale blue in color, with irregularly-shaped white stripes radiating outwards from the centre of the body.
The yellow-shelled Trivalve has bright yellow eyes, whilst the blue-shelled Trivalve has slightly darker, more orange eyes.
The shell of the Trivalve, despite appearing similar to the hard shells of many invertebrates, is actually soft and flexible, as shown by the Trivalve's animations.
Behaviour
The trivalve is very passive and playful towards the player, it can also interact with the player. Its behavior is similar to the Cuddlefish from Subnautica.
The Trivalve will either follow the player around or stay in one area when told to. The player can tell it to stop/start following them using RMB.
The player can play with it using LMB. It has various play actions, such as tickling its nose, stroking its head, scaring it with a rock, or feeding it treats, and will display various emotions depending on said action.
The Trivalve can also follow the player onto land and will display special emotes when on land such as peek-a-boo, waving at the player, or waving at the player and falling over on their side. When the player is far away on land, the Trivalve will roll into a ball and roll at high speeds towards the player.
Design
The body of the Trivalve looks very similar to the shell of nautiluses, the most basal of living cephalopods. The name Trivalve is inspired by the class Bivalvia, possibly suggesting some comparable anatomical features. The creature's ability to swim upside-down seems to be inspired by horseshoe crabs.
Sounds
Databank Entry
<tabber>
Blue Trivalve=
Trivalve Blue
|
|
<poem>The Trivalve is a brightly colored creature with a flexible exoskeleton covering most of its body. It is a naturally inquisitive creature and is capable of bonding with a human companion.
They have the mental capacity to learn simple commands and can learn tricks. Trivalves also have the unique capacity to demonstrate emotion. Whether this is a form of advanced mimicry or an actual demonstration of feeling is unknown.</poem>
|
Source: Scan Blue Trivalves
|
|-|
Gold Trivalve=
Trivalve Gold
|
|
<poem>The Trivalve is a brightly colored creature with a flexible exoskeleton covering most of its body. It is a naturally inquisitive creature and is capable of bonding with a human companion.
They have the mental capacity to learn simple commands and can learn tricks. Trivalves also have the unique capacity to demonstrate emotion. Whether this is a form of advanced mimicry or an actual demonstration of feeling is unknown.</poem>
|
Source: Scan Gold Trivalves
|
</tabber>
Gallery
<tabber>
In Game=
Blue
Size comparison to the player
Gold
|-|
Concept Art=
Concept art of the Globefish which would later be adapted into becoming the Trivalve
|-|
Animations=
Subnautica Below Zero - Trivalve wave
Subnautica Below Zero - Trivalve wave 2
Subnautica Below Zero - Trivalve tickle
Subnautica Below Zero - Trivalve pet
Subnautica Below Zero - Trivalve peekaboo
Subnautica Below Zero - Trivalve feed
Subnautica Below Zero - Trivalve feed 2
|-|
Models=
</tabber>
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.