Food & Water

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Revision as of 09:00, 12 March 2016 by AceDynamo (talk | contribs)
Fabricator Menu Survival.png

Food is a consumable item crafted from materials and caught creatures using the Fabricator. It is only available in Survival and Hardcore mode.

Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (starvation or dehydration).

While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them more durable. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.

If too many food items are eaten at once, the AI announces ''blood loss detected'' and the player's health will decrease.

To consume the player can either:

  • Add it to the Toolbar slot, switch to the food item and use it.
  • Left-click on the item in the Inventory / PDA to consume it right away.

Rot and Decay

Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem.

Cooked food slowly starts to lose its H2O levels leading to Decomposition, The level will go as low as -25 H2O and -25 food. During food decomposure the food amount lowers slowly. When it reaches a certain level the food becomes Ripe. Eventually the food becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger.

Stages of decomposition (Cooked Fish):

  1. Starts after: ~2-3 min.
  2. Decomposing: ~2-3 min.
  3. Ripe: ~13-18 min.
  4. Rotting: ~27-33 min.

Food Items

Fabricator Menu Water.png

Drinkable

Icon Item Food H2O
Disinfected Water.png Disinfected Water 0 +40
Filtered Water.png Filtered Water 0 +20
Reclaimed Water.png Reclaimed Water -3 +20
Big Filtered Water.png Big Filtered Water 0 +50

Cooked

Fabricator Menu Cooked Food.png

Cooking food requires:

  • 1x Raw Food Item

Cooked food can be obtained using a Thermoblade

Icon Item Food H2O
Cooked Airsack.png Cooked Airsack +18 +4
Cooked Boomerang.png Cooked Boomerang +21 +3
Cooked Eyeye.png Cooked Eyeye +18 +10
Cooked Garryfish.png Cooked Garryfish +18 +5
Cooked Holefish.png Cooked Holefish +21 +3
Cooked Hoopfish.png Cooked Hoopfish +23 +3
Cooked Hoverfish.png Cooked Hoverfish +23 +3
Cooked Oculus.png Cooked Oculus +30 +2
Cooked Peeper.png Cooked Peeper +32 +5
Cooked Reginald.png Cooked Reginald +44 +4
Cooked Spadefish.png Cooked Spadefish +23 +3
Cooked Spinefish.png Cooked Spinefish +23 +3

Cured

Fabricator Menu Cured Food.png

Crafting cured food requires:

Icon Item Food H2O
Cured Airsack.png Cured Airsack +16 -2
Cured Boomerang.png Cured Boomerang +21 -2
Cured Eyeye.png Cured Eyeye +18 -2
Cured Garryfish.png Cured Garryfish +18 -2
Cured Holefish.png Cured Holefish +21 -2
Cured Hoopfish.png Cured Hoopfish +23 -2
Cured Hoverfish.png Cured Hoverfish +23 -2
Cured Oculus.png Cured Oculus +30 -2
Cured Peeper.png Cured Peeper +32 -2
Cured Reginald.png Cured Reginald +44 -2
Cured Spadefish.png Cured Spadefish +23 -2
Cured Spinefish.png Cured Spinefish +23 -2

Uncooked

Icon Item Food H2O
File:Airsack.png Airsack +9 -4
Boomerang.png Boomerang +12 -8
Eyeye.png Eyeye +10 0
Garryfish.png Garryfish +12 -12
Holefish.png Holefish +12 -5
Hoopfish.png Hoopfish +12 -6
Hoverfish.png Hoverfish +13 -9
Oculus.png Oculus +12 -6
Peeper.png Peeper +20 -15
Reginald.png Reginald +25 -10
Spadefish.png Spadefish +13 -6
Spinefish.png Spinefish +7 -1

Raw

Icon Item Food H2O
Bulbo Tree Sample.png Bulbo Tree Sample +3 +10
Creepvine Sample.png Creepvine Sample +3 +1
File:Hanging Fruit.png Hanging Fruit +13 +11
Jelly Plant.png Jelly Plant +5 +4
Koosh Sample +3 +10
Marblemelon +22 +15
Nutrient Block.png Nutrient Block +75 0
Purple Vegetable +15 +3