Seabases (Subnautica)

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Revision as of 15:18, 7 February 2016 by Darwin-Evolution (talk | contribs)
Seabase external.png

Seabases are installations created by the player through the use of the Habitat Builder tool.

Many different modules are available to allow the creation of unique Seabases. One of their primary applications is to provide an area where the player can return for Oxygen and serve as an alternative to the Escape Pod as a base of operations.

Seabases can be customized in the same way as the Cyclops through the installation of Lockers, Wall Lockers, Fabricators, Specimen Analyzers, Benches, Signs, and Aquariums.

An abandoned seabase can be found at the center of the Floater Island. Another is located in the Jelly Shroom Caves. Both have fallen into disarray and cannot be interacted with.

Hull Integrity

Seabase interior.png

Hull Integrity refers the ability of your Seabase to withstand the pressure of the surrounding water. The majority of the Seabase modules will lower the integrity once added but the amount will vary by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing your Seabase on a Foundation, or installing Bulkheads.

When the hull integrity of a Seabase reaches zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will fill but Bulkheads allow the player to compartmentalize the base and prevent floodwaters from moving between compartments. However, if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the integrity and fix all hull breaches in the base using a Welder.

Energy Usage

Energy can be provided to a Seabase by building Solar Panels in the base immediate surroundings. Placeable Items such as the Fabricator will drain energy from the Solar Panels; the energy levels are replenished during the daytime.

Seabases do not require energy to operate devices in Freedom Mode. A notable exception to this is the ability to dock a Seamoth in a Moon Pool, which does require power.

How to Build a Seabase

  1. Find a suitable flat piece of land, or terraform the environment with the Terraformer. Placing a Foundation also flattens the terrain.
  2. Equip the Habitat Builder, click the RMB to bring up a crafting menu.
  3. Select the desired module.
  4. Look at the desired building place (the outline of the module will become green if the location is valid).
  5. Adjust the rotation by pressing Q or E or by scrolling the mouse wheel.
  6. Place the module by clicking the LMB.
  7. Once placed, hold the LMB to finish the building process.
  8. Go to Step 2 and repeat.

If you want to deconstruct a Seabase module, equip the Habitat Builder and hold "E" while facing the module. The materials used to create the module will be returned to your Inventory.

Sounds

The Seabase's AI makes two different sounds. Those are:

Welcome message

Unlike the power restoration message, this message is given to you by the AI only once during the game session (that is, until you load the game again). File:Welcome aboard captain (Seabase).ogg

Power restoration

When the power to the Seabase is restored, the AI informs you about it. File:Power restored - all primary systems online.ogg

Available Modules

Image Name Description Hull Integrity* Ingredients
Corridor.png
Corridor Provides a straight path
  • -1.0 Unit
L Corridor.png
L-Corridor Creates a 90 degree turn
  • -1.0 Unit
T Corridor.png
T-Corridor Creates a T-junction
  • -1.0 Unit
X Corridor.png
X-Corridor Creates an intersection
  • -1.0 Unit
Foundation.png
Foundation Provides a flat surface for base building
  • +2.0 Units
Hatch.png
Hatch Allows entering and exiting of Seabases
  • -1.0 Unit
Window.png
Window Provides transparent areas of Seabases
  • -1.0 Unit
Ladder.png
Ladder Allows vertical movement between Seabase modules
  • 0 Units
Reinforcement.png
Reinforcement Increases Hull Integrity
  • +7.0 Units
Bulkhead.png
Bulkhead Limits the extent of flooding
  • +2.0 Units
Room.png
Multipurpose Room Provides a central hub for expansion
  • -1.25 Units
Vertical Connector.png
Vertical Connector Extends the reach of ladders
  • -0.5 Units
I-Corridor Glass.png
I-Corridor Glass A version of the corridor that provides more visibility
  • -2.0 Units
L-Corridor Glass.png
L-Corridor Glass A version of the L-corridor that provides more visibility
  • -2.0 Units
Observatory.png
Observatory Provides a near-panoramic view
  • -3.0 Units
Moon Pool.png
Moon Pool Allows the docking of the Seamoth
  • -5.0 Units
Seamoth Upgrade Console.png
Seamoth Upgrade Station Allows crafting of Seamoth upgrade modules and torpedoes; enables customization of name and color. Must be installed in Moon Pool
  • 0 Units
Water Filtration Machine Blueprint.png
Water Filtration Machine Desalinates ocean water to produce Salt Deposits and Big Filtered Water periodically; consumes Seabase power while operating
  • -1.0 Units
  • Filtration Machine Blueprint
  • 2x Titanium

*Please note that negative changes to Hull Integrity do increase with depth. For more information see Hull Integrity.

Gallery

For a more complete gallery, visit Seabases/Gallery.