Ice Worm
<infobox>
<title source="title1" style="font-weight:bold; text-align:center;"> <default>Ice Worm</default> </title> <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label>
<label>Debug Spawn</label> <format>- {{#explode:{{{debugspawn}}}||0}}
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<group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label>
<label>Debug Spawn</label> <format>- {{#explode:{{{debugspawn2}}}||0}}
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</group> </infobox> The Ice Worm is a large aggressive fauna species that burrows beneath the surface of the ice. They appear to be ambush predators, drawn towards heat and sound above them.
Possible Future Plans
- Bust up through Ice, and go back down and leave a hole
- Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore
- Simpler approach just have it randomized where it comes up, and doesn’t leave a hole
- Very large - big enough to attack vehicles
- Slam head into ground and send ice chunks around that can do damage
- Not game monster. Not paying attention to you, just more of an obstacle
- Worms navigating through network of tunnels
- Maybe grab onto vehicle and you have to get out and get them to release it
- Attracted to (triggered by) rapid movement or heat
- Visible as heat sources on some kind of radar display (hovercraft)
- If it is indifferent to player, perhaps give it some other purpose (hunting other creatures?) to give it more ‘set piece’ impact
- Prototype goals: figure out how big is big enough, try variations of behavior (attack player vs ambient hazard vs set-piece)
- Consider smaller systemic worms for general gameplay + a larger ‘emperor’-style worm for a fictional set-piece.