I Glass Compartment

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The subject of this article was not implemented in Version 1.0 and information is limited!
This article is about I Glass Compartment in Subnautica. For the related article on the Below Zero Wiki, see Glass_Compartment.

<infobox> <title source="title1"><default>I Glass Compartment</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:basecorridorglassi||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The I Glass Compartment is a Seabase module made of glass that has the appearance of the letter "I". It provides less hull integrity than a I Compartment but provides a more visually appealing design. It is constructed with the Habitat Builder and can be placed on the seabed or a Foundation. The I Glass Compartment module can be deconstructed, but all attached components on and in that single module must be deconstructed first. At the surface an I Glass Compartment has an integrity level of eight and every I Glass Compartment added reduces the integrity by two. By default, it can be rotated before placement using the mouse wheel.

Expansion

  • Hatches can be placed on the end-panels.
  • Windows can be placed on the end-panels.
  • Ladders can be placed on the floor when there is an adjacent seabase module to connect.
  • Reinforcements cannot be placed due to the lack of side-panels.
  • The I Glass Compartment can be expanded with other modules from its two end and floor panels.

Recipe

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