Executive Toy
<infobox> <title source="title1"><default>Executive Toy</default></title>
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<label>Debug Spawn</label> <format> * {{#explode:executivetoy||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


The antigravity pendulum of this executive meditation tool spins indefinitely by conserving momentum and recycling energy.
― PDA.

The Executive Toy is a Miscellaneous Item that can be placed inside a Seabase. It is constructed using the Habitat Builder.
Upon interacting with the Executive Toy, the orbs will begin to levitate and function like a newton's cradle. The animation will loop indefinitely until the toy is interacted with again.
Recipe
The Executive Toy can be found in Emmanuel Desjardins' office at Delta Station.
(no target detected)
Gallery
The Executive Toy placed on a Desk
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