Pronounced "Crip-toe-soces"<tabber>
Fauna=
<infobox>
<title source="title1" style="font-weight:bold; text-align:center;">
<default>Cryptosuchus</default>
</title>
<image source="image1">
</image>
<label>Category</label>
<label>Tab</label>
<label>Description</label>
<label>Affiliation</label>
<format></format>
<label>Age</label>
<label>Description when cooked</label>
<label>Description when cured</label>
<label>Inhabit</label>
<label>Attitude</label>
<label>Health</label>
<label>Damage</label>
<label>Adult Damage</label>
<label>Juvenile Damage</label>
<label>Drops</label>
<label>Perks</label>
<label>Biome</label>
<label>Active During</label>
<label>Size</label>
<label>Length</label>
<label>Bioreactor</label>
<label>DNA</label>
<label>Voice Actor</label>
<label>Debug Spawn</label>
<format>
</format>
<label>Debug Spawn</label>
<format>
</format>
<group layout="horizontal">
<header>Food & Water</header>
<label>Food</label>
<label>H2O</label>
<label>O2</label>
</group>
<group collapse="open" class="tab-eggs">
<header>Egg</header>
<image source="image2">
</image>
<label>Tab</label>
<label>Description</label>
<label>Biome</label>
<label>Incubation</label>
<label>Bioreactor</label>
<label>Debug Spawn</label>
<format>
</format>
</group>
</infobox>
|-|
Item=
<infobox>
<title source="title1"><default>Cryptosuchus</default></title>
<image source="image4"></image>
<label>Category</label>
<label>Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Acquired From</label>
<label>Fragments</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Penalties</label>
<label>Attribute</label>
<label>Drops</label>
<label>Debug Spawn</label>
<format>
* {{#explode:{{{debugspawn}}}||1}}
</format>
<label>Debug Spawn</label>
<format>
* {{#explode:{{{item_id}}}||1}}
</format>
<label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>
|-|
Egg=
<infobox>
<title source="title1"><default>Cryptosuchus</default></title>
<image source="image4"></image>
<label>Category</label>
<label>Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Acquired From</label>
<label>Fragments</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Penalties</label>
<label>Attribute</label>
<label>Drops</label>
<label>Debug Spawn</label>
<format>
* {{#explode:cryptosuchusegg||1}}
</format>
<label>Debug Spawn</label>
<format>
* {{#explode:{{{item_id}}}||1}}
</format>
<label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>
</tabber>
The Cryptosuchus is an aggressive, aquatic Fauna species.
Behavior
Cryptosuchus typically patrol a specific area or path, mostly content to swim in circles and roar if not disturbed. They are aggressive, but the player must pass fairly close to them to trigger a response.
They are also surprisingly cowardly creatures if the player does not back down: even a single hit from the Survival Knife will cause a Cryptosuchus to yield its attack and swim a significant distance away, which in order to be aggravated again must be swum close to.
Design
The suffix "suchus" indicates design inspiration from crocodilians.
Sounds
Databank Entry
(No target detected)
Gallery
<tabber>
In-game=
A Cryptosuchus swimming near the Mercury II, visible in the background
A close-up of the Cryptosuchus's teeth
|-|
Concept Art=
Cryptosuchus - by Alex Ries
Alternate Cryptosuchus Designs - by Alex Ries
Concept art for four unused predators, with the exception of the Cryptosuchus.
</tabber>
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