I Compartment (Below Zero)
This article is about I Compartment (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Basic_Compartment. |
<infobox> <title source="title1"><default>I Compartment (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The I Compartment is the most basic Seabase module. It is constructed with the Habitat Builder, and can be placed on top of a Foundation, although it is possible to build off the foundation. The Compartment module can be deconstructed, but all attached components on that single module must be deconstructed first. At the surface, a I Compartment has a Hull Integrity level of 9 and every I Compartment added reduces the integrity by -1 level. During placement, it can be rotated using the mouse wheel by default.
Expansion
- Hatches can be placed on the side-panels, the end-panels, and both the floor and ceiling.
- Windows can be placed on the side-panels, the end-panels, and the ceiling.
- Ladders can be placed on the floor and ceiling when there is an adjacent seabase module to connect.
- Reinforcements and Wall Planters can be placed on the side-panels.
- The I Compartment can be expanded with other modules from its two end-panels.
- Smaller components such as the Fabricator can be placed inside as well.
Recipe
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