Bioreactor (Below Zero)

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Revision as of 15:24, 27 November 2019 by Tueman (talk | contribs) (→‎Fauna)
This article is about Bioreactor (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Bioreactor.

<infobox> <title source="title1"><default>Bioreactor (Below Zero)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:basebioreactor||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can only be placed inside a Multipurpose Room. It does not affect power in creative mode. Bioreactors work well in biomes where organic matter is plentiful or where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed or Indoor Growbed or Alien Containment full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish in particular provide the most energy. Thanks to its low costs and easily renewable fuel it is perfectly suited to power outposts with low power devices like a Battery Charger or Power Cell Charger, especially if the area lacks the requirements for both Solar Panels and Thermal Plants. But even if better sources are available, it still provides easy additional energy for demanding seabases.

Recipe

The blueprint for this module is acquired with the Habitat Builder. It is crafted with the Habitat Builder. (no target detected)

Bioreactor Values

Items placed in the bioreactor will continue to generate energy up to the value listed for that item per slot that item takes up. For example, an Arctic Peeper takes up one slot, so it will generate its value of energy and no more, but a Heat Fruit takes up two slots, so it will generate its value times 2.

Fauna

Icon Item Value Size Total Value
1x1 default bg.png
Arctic Peeper Icon.png
Arctic Peeper 420 1×1 420
1x1 default bg.png
Arrow Ray Icon.png
Arrow Ray 420 1×1 420
1x1 default bg.png
Bladderfish Icon.png
Bladderfish 210 1×1 210
1x1 default bg.png
Boomerang Icon.png
Boomerang 280 1×1 280
1x1 default bg.png
Discus Fish Icon.png
Discus Fish 490 1×1 490
1x1 default bg.png
Feather Fish Icon.png
Feather Fish 210 1×1 210
1x1 default bg.png
Feather Fish (Red) Icon.png
Feather Fish (Red) 210 1×1 210
1x1 default bg.png
Hoopfish Icon.png
Hoopfish 210 1×1 210
1x1 default bg.png
Noot Fish Icon.png
Noot Fish 490 1×1 490
1x1 default bg.png
Pengling Icon.png
Pengling 490 1×1 490
1x1 default bg.png
Sea Monkey Baby Icon.png
Sea Monkey Baby 210 1×1 210
1x1 default bg.png
Spinefish Icon.png
Spinefish 210 1×1 210
1x1 default bg.png
Spinner Fish Icon.png
Spinner Fish 350 1×1 350
1x1 default bg.png
Symbiote Icon.png
Symbiote 210 1×1 210
1x1 default bg.png
Triops Icon.png
Triops 420 1×1 420

Flora

Icon Item Value Size Total Value
1x1 aquatic plant bg.png
Gel Sack Icon.png
Gel Sack 245 1×1 245
1x1 default bg.png
Unknown Icon.png
Heat Fruit 140 1×2 280
2x2 land plant bg.png
Marblemelon Icon.png
Marblemelon 105 2×2 420
1x1 aquatic plant bg.png
Ribbon Plant Icon.png
Ribbon Plant 210 1×1 210
1x1 default bg.png
Unknown Icon.png
Root Pustule 560 1×1 560
1x1 land plant bg.png
Small Marblemelon Icon.png
Small Marblemelon 280 1×1 280

Seeds

Icon Item Value Size Total Value
2x2 aquatic plant bg.png
Creepvine Seed Cluster Icon.png
Creepvine Seed Cluster 17.5 2×2 70
1x1 aquatic plant bg.png
Gel Sack Spores Icon.png
Gel Sack Spores 7 1×1 7
1x1 land plant bg.png
Marblemelon Seed Icon.png
Marblemelon Seed 70 1×1 70
2x2 aquatic plant bg.png
Redwort Seed Icon.png
Redwort Seed 17.5 2×2 70
2x2 aquatic plant bg.png
Spotted Dockleaf Seed Icon.png
Spotted Dockleaf Seed 17.5 2×2 70
2x2 aquatic plant bg.png
Violet Beau Seed Icon.png
Violet Beau Seed 17.5 2×2 70

Cooked/Cured Fauna

Icon Item Value Size Total Value
1x1 default bg.png
Cooked Arctic Peeper Icon.png
Cooked Arctic Peeper 315 1×1 315
1x1 default bg.png
Cooked Arrow Ray Icon.png
Cooked Arrow Ray 245 1×1 245
1x1 default bg.png
Cooked Bladderfish Icon.png
Cooked Bladderfish 157.5 1×1 157.5
1x1 default bg.png
Cooked Boomerang Icon.png
Cooked Boomerang 210 1×1 210
1x1 default bg.png
Cooked Discus Fish Icon.png
Cooked Discus Fish 157.5 1×1 157.5
1x1 default bg.png
Cooked Feather Fish Icon.png
Cooked Feather Fish 157.5 1×1 157.5
1x1 default bg.png
Cooked Feather Fish (Red) Icon.png
Cooked Feather Fish (Red) 157.5 1×1 157.5
1x1 default bg.png
Cooked Hoopfish Icon.png
Cooked Hoopfish 157.5 1×1 157.5
1x1 default bg.png
Cooked Noot Fish Icon.png
Cooked Noot Fish 367.5 1×1 367.5
1x1 default bg.png
Cooked Spinefish Icon.png
Cooked Spinefish 157.5 1×1 157.5
1x1 default bg.png
Cooked Spinner Fish Icon.png
Cooked Spinner Fish 262.5 1×1 262.5
1x1 default bg.png
Cooked Symbiote Icon.png
Cooked Symbiote 157.5 1×1 157.5
1x1 default bg.png
Cooked Triops Icon.png
Cooked Triops 245 1×1 245
1x1 default bg.png
Cured Arctic Peeper Icon.png
Cured Arctic Peeper 238 1×1 238
1x1 default bg.png
Cured Arrow Ray Icon.png
Cured Arrow Ray 182 1×1 182
1x1 default bg.png
Cured Bladderfish Icon.png
Cured Bladderfish 119 1×1 119
1x1 default bg.png
Cured Boomerang Icon.png
Cured Boomerang 157.5 1×1 157.5
1x1 default bg.png
Cured Discus Fish Icon.png
Cured Discus Fish 119 1×1 119
1x1 default bg.png
Cured Feather Fish Icon.png
Cured Feather Fish 119 1×1 119
1x1 default bg.png
Cured Feather Fish (Red) Icon.png
Cured Feather Fish (Red) 119 1×1 119
1x1 default bg.png
Cured Hoopfish Icon.png
Cured Hoopfish 119 1×1 119
1x1 default bg.png
Cured Noot Fish Icon.png
Cured Noot Fish 273 1×1 273
1x1 default bg.png
Cured Spinefish Icon.png
Cured Spinefish 119 1×1 119
1x1 default bg.png
Cured Spinner Fish Icon.png
Cured Spinner Fish 196 1×1 196
1x1 default bg.png
Cured Symbiote Icon.png
Cured Symbiote 119 1×1 119
1x1 default bg.png
Cured Triops Icon.png
Cured Triops 182 1×1 182

Eggs

In the current stable build, Sea Monkey Eggs cannot be placed in the Bioreactor: attempting to do so will give the message "You can only put organic items in the Bioreactor."

Icon Item Value Size Total Value
1x1 default bg.png
Sea Monkey Egg Icon.png
Sea Monkey Egg ??? 1×1 ???

Databank Entry

Bioreactor
Bioreactor-1.png
<poem>On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.

- May be installed in any multipurpose habitat room
- Chemically composts organic materials, converting them into energy over time
- Accepts all plant matter, from seeds and spores to moldy fruits and vegetables
- Can also process animal matter (fat, muscle, eggs etc) and some organic waste products
- Energy production is proportionate to the calories in the organic matter

'The Bioreactor: Totally organic.'</poem>

Source: Scan Bioreactor Fragments


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