Crater Edge

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   <default>Crater Edge</default>
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</image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>

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Warning: Entering ecological dead zone. Adding report to databank. File:Void vo.ogg

― PDA, Dialogue

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Subnautica takes place inside the Crater of an enormous, dormant, aquatic volcano, two kilometers in diameter. The Crater Edge is the area surrounding this crater. With no resources and extreme danger, the zone serves as a border for the game's map.

Multiple adult Ghost Leviathans live in the Crater Edge, where they deter players from straying outside of the playable area. Up to three Ghost Leviathans can appear at once, only retreating when the player leaves the zone. If the player enters the Crater Edge, a single Ghost Leviathan spawns in. If the player stays in the Crater Edge for thirty seconds, a second Ghost Leviathan will spawn. If the player stays in the area for another thirty seconds, a third and final Ghost Leviathan spawns in. They will all pursue the player until the player returns to the playable area, upon which they will all retreat.

The Crater Edge has a small amount of unfinished terrain at 3000 meters depth. Past that terrain there is another, seemingly infinite drop. After 8,192 meters depth, the player (as well as any vehicle being piloted) teleports back to the surface. At approximately 4000 horizontal meters away from the map center, the zone ends. Leviathans cease spawning and there is only empty ocean, acting as the real end of the game's limit. 


Spoiler alert: This section will reveal story-related material if expanded.


The Crater Edge is said to only support two kinds of life, microscopic, and Leviathan class, meaning that prior to Kharaa's decimation of the ecosystem, this area may have been the natural habitat of the Sea Emperor Leviathan species.


Description

The Crater Edge is a large open ocean devoid of any flora, coral, and all but one fauna species.

The edges of the playable area, the Crater, stretch downwards to a depth of 3,000 meters. At that point, the world cuts off on most ends, though some stretch out for a bit longer before dropping off. The bottom side of the Crater can be found here, which is a flat area that covers about 2km x 2km.

Once the player has gone 8,192 meters in any direction, the player reaches the farthest reachable point of the Crater Edge. Beyond this point, the player will be teleported back to a randomly chosen location that is 10 meters above sea level and up to 250 meters away from the center of the map.

<tabber> Fauna=

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Data Bank Entry

Geological scans of this area show a steep decline in all directions. This data is consistent with the theory that the Aurora crashed on the edge of a 2km x 2km volcanic crater. It has likely been millennia since an eruption reached the surface, encouraging the ecosystem within the crater to flourish.

The ecology of the trench surrounding the crater supports only two kinds of life: microscopic, and leviathan class. Exploration is ill-advised.

Gallery

Trivia

  • Sea Dragon Leviathans, Reaper Leviathans, and other fauna were planned to spawn in the Crater Edge at one point,[1] but this idea was scrapped.[2]
  • The Crater Edge was originally called The Void and the Dead Zone.
  • The Crater Edge is the deepest biome in the game.
  • The Crater Edge is one of the two biomes that do not harbor flora, the other being the Lava Lakes.

Bugs

This section contains bugs related to Crater Edge. Make sure to only post reproducible bugs, and use appropriate system template ( XboxLogo.png, PlaystationLogo.png, Nintendo-switch-icon, WindowsLogo.png / AppleLogo.png ) depending on which platform(s) the bug has been encountered on.

  • WindowsLogo.png When swimming very far out from the playable area, the player's screen will appear to shake violently. This is likely caused by floating point errors, meaning that the game is unable to accurately calculate the player's location.

References

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.