Vehicles
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
Vehicles are machines for exploration and transportation available to the player after acquiring their respective fragments. Vehicles are divided into deployables, which are crafted using the Fabricator and are carried by the player, and vessels, which are crafted using the Mobile Vehicle Bay and are piloted.
Craftable Vehicles
Vehicle | Description | Velocity (M/Sec) | Perks/Upgrades |
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Seaglide | Personal underwater propulsion device. | 9.5 m/s |
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Seamoth* | Small, maneuverable submersible for fast exploration of both aquatic and space regions. |
Forward: 12.7 m/s Backward: 5 m/s Lateral: 11.5 m/s Vertical: 11 m/s |
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Prawn Suit* | Modular mechanized walker for exploration of alien environments and exploitation of available resources. |
Forward: 6 m/s Backward: 2.5 m/s Lateral: 4 m/s Vertical (standard, upgraded): 6; 12 m/s |
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Cyclops* | Industrial submarine capable of supporting multiple occupants for extended periods and carrying one smaller vehicle. |
Ahead Slow: 5.4 m/s Ahead Standard: 8.2 m/s Ahead Flank: 10.5 m/s |
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Neptune Escape Rocket* | One-person planetary travel. Contains Life Support, Adaptable power supply, Orbital Shielding, and an Onboard Time Capsule. Splits Modularly during launch. |
Unspecified Speed, but fast enough to break through the atmosphere. Minimum Speed: 11186 m/s |
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- * A save file in which the Seamoth, Cyclops, Prawn Suit and Neptune Escape Rocket have been acquired is displayed with the respective vehicles' icons.
Future Plans
- A hovercraft vehicle has been shown to be in the early testing phase on the developer's checkins page.
Trivia
- The original vehicle plans for Subnautica saw the player have access to two small subs, two medium-sized subs, and one or two large subs. Concept art can be found for these other submarines. Ultimately, the Cyclops, prioritized for its "civilian" look, took up so much time that more subs that didn't truly add new gameplay were considered a bad investment of resources and were scrapped.[1]
References
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