Depth Levels

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Revision as of 09:16, 20 December 2017 by Tman Hall (talk | contribs) (Added exact measurement for dead zone based on my experience trying to surface there.)
HUD depth indicator

Depth is one of the main HUD indicators and is central to navigating the Seamoth, Cyclops, and Prawn Suit in Subnautica.

Depth also has an impact on Seabases: Hull Integrity is affected by adding a multiplier to base modules with a negative integrity. Solar Panels become less effective in deeper waters, as well.

Depth is currently only measured underwater - if the player's position is above sea level, the indicator will still show as 0 meters.

Around 3040 meters the world cuts off and gives way to the Dead Zone.

Player Depth

Currently, the player can go to greater depths than the crush depth of their vehicles without taking damage. However, the player depletes oxygen faster as they go deeper. For example, referring to the graph below, from 0m-99m the player will lose 1 oxygen every second. At the depth of 100m-199m the player loses 2 oxygen every second, and from 200m+ the player loses 3 oxygen every second. This is mitigated by equipping a Rebreather.

Crush Depth Stages

There are currently three stages of depth. The indicator will change color if it passes to another stage. Each stage affects vehicles in different ways.

When the vehicle is in the safe zone, the depth will be displayed in white text and will not normally take damage.

When it goes past the safety depth, the computer system will warn the player that they are leaving the safe zone, and the text will be in yellow. Bumping into solid objects can cause damage to the vehicle.

When the Cyclops goes past the crush depth, the computer system will warn the player that hull damage is imminent. The player then has a few seconds to turn back to avoid damage. In the Seamoth and Prawn Suit, the vehicle will take damage and start cracking. In the Cyclops, the hull will start to breach and the Cyclops' health will begin decreasing. The player then has to turn back to prevent further damage to the Cyclops.

It is possible to increase a vehicle's maximum depth using Upgrades.

Seamoth Depths

Depth Upgrade 1 Upgrade 2 Upgrade 3 Indicator color Effect
0-179 meters 0-249 meters 0-449 meters 0-859 meters White None; the Seamoth will not take any damage
180-199 meters 250-299 meters 450-499 meters 850-899 meters Yellow Past safe zone; Seamoth will take damage on impact
200+ meters 300+ meters 500+ meters 900+ meters Red Hull integrity compromised; Seamoth will take damage so long as it is below crush depth

Cyclops Depths

Depth Upgrade 1 Upgrade 2 Indicator color Effect
0-449 meters 0-849 meters 0-1449 meters White None; the Cyclops will not take any damage
450-499 meters 850-899 meters 1450-1499 meters Yellow Past safe zone; Cyclops will take damage on impact
500+ meters 900+ meters 1500+ meters Red Hull integrity compromised; Cyclops will slowly start to spring more and more leaks

Prawn Suit Depths

Depth Upgrade 1 Upgrade 2 Upgrade 3 Indicator color Effect
0-849 meters 0-999 meters 0-1249 meters 0-1649 meters White None; the Prawn Suit will not take any damage
850-899 meters 1000-1049 meters 1250-1299 meters 1650-1699 meters Yellow Past safe zone; Prawn Suit will take damage on impact
900+ meters 1050+ meters 1300+ meters 1700+ meters Red Hull integrity compromised; Prawn Suit will take damage so long as it is below crush depth

Future Plans

  • In the future, Depth will be important to watch, as going up too quickly will hurt the player.[1] Using console command "nitrogen" will activate this even if it's a work in progress.

Gallery

Trivia

  • If the player swims past 500m in depth, they will start breathing faster, to reflect the pressure making it harder for them to breathe properly at this depth. This happens even with the Rebreather equipped, but doesn't affect oxygen usage (Assuming the Rebreather is equipped).

References