Food & Water

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Revision as of 21:04, 1 December 2017 by Arseniccatnip (talk | contribs)
Fabricator Menu Survival.png

Food & Water are categories of consumable items crafted from materials and caught creatures using the Fabricator. They are only available in Survival and Hardcore mode. Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or malnutrition.

While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same Food values as cooked fish, but dehydrates the player by -2 H2O.

If too many Food items of the same type are eaten at once, the PDA will announce "Blood loss detected" and the player's Food and H2O levels will decrease.

To consume Food & Water items the player can left-click on the item in the PDA.

Rot and Decay

Cooked Food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of Food with any sort of long-term storage.

Cooked Food slowly starts to lose its Food & Water value leading to Decomposition. The level will go as low as -25 H2O and -25 Food. During decomposition the Food amount lowers slowly; but when it reaches a certain level the Food becomes Ripe; Ripe Food eventually becomes rotten when it reaches -1 Food. It is recommended to eat the Food while you can during the early stages of decomposition as you will still gain some hunger.

Stages of decomposition (Cooked Fish):

  1. Starts after: ~2-3 min.
  2. Decomposing: ~2-3 min.
  3. Ripe: ~13-18 min.
  4. Rotting: ~27-33 min.

It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.

Note that decomposition also applies to plant Foods as well, and it is not possible to cook or cure them. While this renders them useless as Food, they can still be used for planting, or in the case of Creepvine, fabrication.

Overeating

If the player consumes too many food items at once, they will hear a sound message "Internal bleeding detected" or "Blood loss detected" and will lose 25 points of water and 25 points of food. The exact amount for all items is unknown, since it seems to be varying depending on the specific item. For example, player can consume no more than nine Snacks and/or coffee, whilst the tenth will result in internal bleeding, or the player can consume five Reginalds that are much more calorie rich and the sixth will result in internal bleeding. For water it is any seven bottles. There is a cool down time for overeating, but it hasn't been measured yet.

Food Items

Fabricator Menu Water.png

Water

Icon Item Food H2O
Big Filtered Water.png Large Filtered Water 0 +50
Coffee.png Coffee Americano 0 +4
Disinfected Water.png Disinfected Water 0 +30
Filtered Water.png Filtered Water 0 +20
Reclaimed Water.png Reclaimed Water -3 +20

Cooked

Fabricator Menu Cooked Food.png

Cooking food requires:

  • 1x Raw Food Item

Cooked food can be obtained using a Fabricator or by killing the creature with a Thermoblade.

Icon Item Food H2O
Cooked Bladderfish.png Cooked Bladderfish +18 +4
Cooked Boomerang.png Cooked Boomerang +21 +3
Cooked Eyeye.png Cooked Eyeye +18 +10
Cooked Garryfish.png Cooked Garryfish +18 +5
Cooked Holefish.png Cooked Holefish +21 +3
Cooked Hoopfish.png Cooked Hoopfish +23 +3
Cooked Hoverfish.png Cooked Hoverfish +23 +3
Cooked Lava Boomerang.png Cooked Magmarang +20 +3
Cooked Oculus.png Cooked Oculus +30 +2
Cooked Peeper.png Cooked Peeper +32 +5
Cooked Lava Eyeye.png Cooked Red Eyeye +18 +9
Cooked Reginald.png Cooked Reginald +44 +4
Cooked Spadefish.png Cooked Spadefish +23 +3
Cooked Spinefish.png Cooked Spinefish +23 +3

Cured

Fabricator Menu Cured Food.png

Crafting cured food requires:

Icon Item Food H2O
Cured Bladderfish.png Cured Bladderfish +16 -2
Cured Boomerang.png Cured Boomerang +21 -2
Cured Eyeye.png Cured Eyeye +18 -2
Cured Garryfish.png Cured Garryfish +18 -2
Cured Holefish.png Cured Holefish +21 -2
Cured Hoopfish.png Cured Hoopfish +23 -2
Cured Hoverfish.png Cured Hoverfish +23 -2
Cured Magmarang.png Cured Magmarang +21 -2
Cured Oculus.png Cured Oculus +30 -2
Cured Peeper.png Cured Peeper +32 -2
Cured Red Eyeye.png Cured Red Eyeye +18 -2
Cured Reginald.png Cured Reginald +44 -2
Cured Spadefish.png Cured Spadefish +23 -2
Cured Spinefish.png Cured Spinefish +23 -2

Uncooked

Icon Item Food H2O
Bladderfish.png Bladderfish +9 -4
Boomerang.png Boomerang +12 -8
Eyeye.png Eyeye +10 0
Garryfish.png Garryfish +12 -12
Holefish.png Holefish +12 -5
Hoopfish.png Hoopfish +12 -6
Hoverfish.png Hoverfish +13 -9
Lava Boomerang.png Magmarang +12 -3
Oculus.png Oculus +12 -6
Peeper.png Peeper +20 -15
Lava Eyeye.png Red Eyeye +10 0
Reginald.png Reginald +25 -10
Spadefish.png Spadefish +13 -6
Spinefish.png Spinefish +7 -1

Raw

Icon Item Food H2O
Bulbo Tree Sample.png Bulbo Tree Sample +3 +10
Chinese Potato.png Chinese Potato +15 +3
Creepvine Sample.png Creepvine Sample +3 +1
Jelly Plant.png Gel Sack +5 +4
Koosh Sample.png Bulb Bush Sample +3 +10
File:Hanging Fruit.png Lantern Fruit +5 +3
Marblemelon.png Marblemelon +22 +15
Nutrient Block.png Nutrient Block +75 0
Snack1.png Snacks +3 -2

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