Stasis Rifle

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Revision as of 03:29, 4 July 2017 by 206.125.51.130 (talk) (→‎Charged shots: fixed a punctuation)

<infobox> <title source="title1"><default>Stasis Rifle</default></title>

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Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9 and fought off arachnid kidney-poachers, before hijacking a tame starwhal and riding it to safety. If he can do all that, you can survive one more day.

― PDA, Dialogue

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The Stasis Rifle is a tool that can be crafted with the Fabricator. The Stasis Rifle takes up four slots in the Player's Inventory.

Usage

By pressing RMB, the Statis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move.

The Stasis Rifle requires a Battery to operate. If its Battery is used up, the player can replace it by pressing R.

Charged shots

By holding RMB, the player can charge a shot in the Stasis Rifle. The player can then release RMB to fire; the rifle will automatically fire when it has a fully charged shot. This results in a stronger shot bring fired, at the cost of more Energy being consumed:

  • Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%.
  • Uncharged shots generate orbs with a diameter of 5 meters; fully charged shots generate orbs with a diameter of 20 meters.
  • Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the area for 30 seconds.

A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of the charge of the shot. If the shot does not hit anything, it will disappear without forming an orb.

Tips

The Stasis Rifle can be fired directly at creatures, which is useful as both a defensive measure (stunning a creature charging the player) and as a hunting tool (stunning small fish so they are unable to flee). It can also be fired at a solid object, generating the orb on the surface of the object.

The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for small fast creatures such as Peepers that can dart out of the scan range. This will also prevent hostile creatures from attacking you while you scan them.

Currently, the game allows only one Stasis Rifle orb at a time. This may change to multiple orbs at a time in the future[1].

If a Bleeder latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder.

The Stasis Rifle is ineffective against Warpers, as they are still able to teleport out from the orb; however, the delay beforehand can be used as a quick escape opportunity.

Recipe

Advanced Wiring Kit.pngBattery.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngStasis Rifle.png

Data Bank Entry

The stasis rifle uses patented technology to slow time in a specified area to as near to a full stop as the laws of physics will permit. It is an advanced, handheld tool designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios.

The Alterra Stasis Rifle: Life's fast. Why not put it on pause?

Common applications include:

  • Slowing fast-moving mechanisms, such as fan belts, to facilitate maintenance operations
  • Pausing the biological processes of organisms for closer study
  • Navigating perilous spaces by freezing potential threats



The stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration.

WARNING: Not guaranteed to function on complex entities. Due to high power consumption and non-lethality, conventional weapons are recommended for personal defense.

Gallery

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Trivia

  • The player is unaffected by stasis orbs.
  • The Seamoth is affected by stasis orbs, but the Cyclops is not, even if there is a Seamoth docked in it.
  • The Reaper Leviathan's body is unaffected by stasis orbs; its head must be hit to stop it.
  • Flares can be frozen by a stasis orb. This can be useful if you need lighting in a tricky spot, such as a cave wall.
  • Sea Treaders are immune to the stasis orb.

References

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