Creature Decoy

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Revision as of 05:56, 3 May 2017 by SynapticWanderer-fduser (talk | contribs) (infobox recipe changed from 2x titanium to 3x to match text and game requirements)

<infobox> <title source="title1"><default>Creature Decoy</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cyclopsdecoy||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Creature Decoy is a deployable tool, crafted using the Fabricator. The Creature Decoy acts as a distraction device to attract hostile creatures to it when deployed, giving the player the opportunity to escape whilst the creatures are distracted. It can be deployed by hand or from the Cyclops. To deploy a Creature Decoy from the Cyclops there must be a decoy stored inside the Decoy Loading Tube located on the wall that divides the main room and engine room. Then the decoy can be deployed while piloting the Cyclops by pressing the decoy button located in the top right of the Cyclops HUD. When a Creature Decoy is launched from the Cyclops, it is displayed as a yellow orb on the Cyclops' hostile creature display. If the Cyclops Decoy Tube Upgrade is equipped the storage capacity for the Decoy Loading Tube increases from 1-5 Creature Decoys. A screen above the Decoy Loading Tube displays the amount of decoys you currently have stored. The data box containing the blueprint for the creature decoy can be found in lifepod 4 and the underwater islands wreck.

Recipe

Titanium.pngTitanium.pngTitanium.pngCopper Wire.pngBattery.pngItem Arrow.pngFabricator.pngItem Arrow.pngCreature Decoy.png

Gallery

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