Blood Grass

From Subnautica Wiki
Revision as of 10:35, 2 May 2017 by 79.254.86.182 (talk)

<infobox> <title source="title1"><default>Blood Grass</default></title>

<image source="image1"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Inhabit</label> <label>Loot</label> <label>Attitude</label> <label>Damage</label> <label>Obtain From</label> <label>Biome</label> <label>Active During</label> <label>Reap</label> <label>Music</label> <group> <image source="image2"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format>

</group> <group layout="horizontal"> <header>Sustenance</header> <label>Food</label> <label>H2O</label> </group> <group collapse="open" class="tab-seeds"> <header>Seeds</header> <image source="image3"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Item ID</label> </group> </infobox>Bloodgrass is a non-hazardous decorative type of flora found exclusively in the Grassy Plateaus abundantly, which in turn derives the biome's name from the large, widespread patches of Bloodgrass.

Appearance

Gallery

<tabber> Screenshots=

|-| Concept Art=

</tabber>

Trivia

  • Bloodgrass was initially intended to release a "red smoky dye" when touched. Whether this will be implemented in future updates is unknown.

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.