Energy

From Subnautica Wiki
Revision as of 01:37, 7 April 2017 by Pxlghast (talk | contribs)
Energy 2.png

Seabases

A seabase requires energy, to produce breathable air and to power any appliances, such as the Fabricator and Alien Containment.

Seabases will draw power from internal generators (Nuclear Reactors or Bio Reactors) installed inside the base, and also from any external generators (Solar Panels or Thermal Plants) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances.

Lifepod 5 consumes power much like a seabase, but does not require a generator. It draws its power from three special "self-charging" power cells.

Generators

Module Description Energy Source Capacity Power/min
Bioreactor.png
Bioreactor
Compost plant matter to energy Organic decomposition 100 5
Nuclear Reactor.png
Nuclear Reactor
Processes nuclear reactor rods Nuclear fission 500 150
Solar Panel.png
Solar Panel
Build on the ground in the sun to charge Stellar radiation 25/50 25[1]
Thermal Plant.png
Thermal Plant
Converts heat to energy (> 15 °C) Heat 50 50[2]
  1. Actual output depends on how much sunlight the panel is receiving, see the Solar Panel page for details.
  2. Actual output depends on the temperature at the Thermal Plant's location.

Transmitter

Module Description Energy Source
Power Transmitter.png
Power Transmitter
Extends range of power source

Items and vehicles

Some items and vehicles require a Battery, Power Cell, Ion Battery, or Ion Power Cell to operate.

When Energy runs out, the player can replace the empty power source with a Battery or Power Cell from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The Seamoth's power cell is on the underside, towards the rear. The Cyclops has two banks of three power cells, on either side of the engine. Besides replacing its Power Cell, the Seamoth can also be recharged when docked with a Moonpool or Cyclops. The PRAWN Suit has two power cells near the storage, and the power cells can also be charged in the Cyclops and Moonpool.

Replacing a partially or fully depleted battery or power cell, or the ion variants, will give the player that used battery or power cell. They can be recharged using a Battery Charger or Power Cell Charger, both of which draw power from a Seabase or the Cyclops.

The Cyclops, seabases, and Lifepod 5 still require Energy in Freedom Mode.

Component Power Source
Flashlight.pngFlashlight Battery
Floodlight.pngFloodlight Battery
Builder.pngHabitat Builder Battery
Laser Cutter.pngLaser Cutter Battery
LED Light.pngLight Stick Battery
Propulsion Cannon.pngPropulsion Cannon Battery
Welder.pngRepair tool Battery
Repulsion Cannon.pngRepulsion Cannon Battery
Component Power Source
Scanner.pngScanner Battery
Seaglide.pngSeaglide Battery
Stasis Rifle.pngStasis Rifle Battery
Cyclops.pngCyclops Power Cell
Exosuit.pngPrawn Suit Power Cell
Seamoth.pngSeamoth Power Cell
Lifepod 5.pngLifepod 5 Self charging power cells
Spotlight.pngSpotlight Seabases

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.