Blood Grass
<infobox> <title source="title1"><default>Blood Grass</default></title>
<image source="image1"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Inhabit</label> <label>Loot</label> <label>Attitude</label> <label>Damage</label> <label>Obtain From</label> <label>Biome</label> <label>Active During</label> <label>Reap</label> <label>Music</label> <group> <image source="image2"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format></group> <group layout="horizontal"> <header>Sustenance</header> <label>Food</label> <label>H2O</label> </group> <group collapse="open" class="tab-seeds"> <header>Seeds</header> <image source="image3"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Item ID</label> </group> </infobox>Bloodgrass is a non-hazardous type of flora found exclusively in the Grassy Plateaus abundantly, which in turn derives the biome's name from the large, widespread patches of Bloodgrass.
Appearance
Bloodgrass consists of a small group of dull red blades of tall grass. They tend to grow close to each other, forming vast patches.
Data Bank Entry
A common sea grass adapted to shallow, sandy environments.
Assessment: Presence supports healthy biodiversity |
Gallery
<tabber> In Game Screenshots=
|-| Concept Art=
Bloodgrass as seen in the official Concept Art of the Grassy Plateaus
</tabber>
Trivia
- Bloodgrass was initially intended to release a "red smoky dye" when touched. Whether this will be implemented in future updates is unknown.
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