Spike Trap
<infobox> <title source="title1"><default>Spike Trap</default></title>
<image source="image1"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Inhabit</label> <label>Loot</label> <label>Attitude</label> <label>Damage</label> <label>Obtain From</label> <label>Biome</label> <label>Active During</label> <label>Reap</label> <label>Music</label> <group> <image source="image2"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format></group> <group layout="horizontal"> <header>Sustenance</header> <label>Food</label> <label>H2O</label> </group> <group collapse="open" class="tab-seeds"> <header>Seeds</header> <image source="image3"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Item ID</label> </group> </infobox> The Spike Trap is a large in-development life form belonging to the flora category. The Spike Trap may not be implemented before version 1.0 of Subnautica[1].
Appearance
The Spike Trap consists of a huge cross-shaped base on the ground having a cross-shaped jaw at its center, in which features a smaller real mouth, filled with sharp, rectangular teeth. The center of the base is dull grey in color, and covered with four, spiky, yellowish carapace-like structures.
From each corner of Spike Trap's mouth protrudes a total of six white, red-tipped feelers extending upwards, with two pairs of feelers on one side and a pair of two singular feelers on the other. At the end of each feeler sports a bright yellow colored suction pad that emits a bioluminescent glow.
Gallery
Size comparison to a Basic Compartment
Spike Trap's model from Sketchfab
Trivia
- Despite superficially resembling an animal, the Spike Trap is listed as a type of flora in the official artwork of the developers.
- The concept art showcases 2 different colour-schemes for the Spike Plant, in a similar fashion to its portrayal of the Peeper and Tiger Plant variations - whether this will be implemented as to introduce a subspecies of the Spikeplant is currently unknown.
References
- ↑ http://steamcommunity.com/app/264710/discussions/0/371918937265524179/ Dated April 1, 2016.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.