Bioreactor (Subnautica)

From Subnautica Wiki

<infobox> <title source="title1"><default>Bioreactor (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:bioreactor||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 energy every 12 seconds. It can only be placed inside a Multipurpose Room. It does not affect power in creative mode. Bioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps a Growbed or Alien Containment full of fish nearby.

Power Requirements

Different organics produce different amounts of energy:

Plant matter:
Item Energy
Seeds/Spores 10
Samples 15
Acid Mushroom 10
Deep Shroom 10
Lantern Fruit 65
Chinese Potato 75
Marblemelon 110
Fauna (raw):
Item Energy
Garryfish 65
Airsack 80
Eyeye 90
Holefish/Boomerang 105
Hoverfish/Spadefish/Hoopfish 115
Peeper/Oculus 150
Reginald 220
Rabbitray 300
Shuttlebug/Mesmer/Crashfish 400
Stalker 500
Jellyray 600
Gasopod/Bone shark/Sandshark 800
Crabsnake/Ampeel 900
Reefback 1000
Others:
Item Energy
Floater 200
Small Eggs 50
Medium Eggs 100
Large Eggs 50
Sea Treader Manure 200
Lubricant 20
Stalker Tooth 10

Data Bank Entry

On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.

  • May be installed in any multipurpose habitat room
  • Chemically composts organic materials, converting them into energy over time
  • Accepts all plant matter, from seeds and spores to moldy fruits and vegetables
  • Can also process animal matter (fat, muscle, eggs etc) and some organic waste products
  • Energy production is proportionate to the calories in the organic matter

Recipe

Lubricant.pngTitanium.png×4Item Arrow.pngBuilder.pngItem Arrow.pngBioreactor.png

Gallery

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.