Multipurpose Room (Subnautica)

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Revision as of 19:35, 30 August 2016 by 99.248.179.162 (talk) (Fixed links)

<infobox> <title source="title1"><default>Multipurpose Room (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Multipurpose Room is a Seabase Module. It provides a much larger space for movement than the Corridor. It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase Module. When the Multipurpose Room is horizontally connected with another Seabase module, a junction forms in-between. When the Multipurpose Room is connected vertically with another Multipurpose Room directly (as in, without using a Vertical Connector), they will form one larger Multipurpose Room. However, each floor cannot be accessed without adding in a ladder. At the surface a Multipurpose Room has an integrity level of 8.8 and every Multipurpose Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25).

Expansion

  • Hatches can be placed on all eight of the side-panels.
  • Windows can be placed on all eight of the side-panels.
  • Ladders can be placed on all five floor and ceiling boxes if there is an adjacent seabase module to connect.
  • Reinforcements can be placed on all eight of the side-panels. Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides (This may be a bug).
  • The Multipurpose Room can be expanded with other modules from its side-panels. However, the side-panels that are on a 45 degree angle to the module construction cannot be expanded from. The Room can be expanded vertically using a second Multipurpose Room.

Recipe

The Multipurpose Room blueprint can be acquire by scanning a Multipurpose Room at one of the Abandoned Seabases.

Titanium.png×6Item Arrow.pngBuilder.pngItem Arrow.pngRoom.png

Gallery

For a more complete gallery, visit Room/Gallery.

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