Aurora

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Revision as of 02:52, 5 August 2016 by Variklis (talk | contribs) (MAJOR edit explaining the new Aurora Expansions.)
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This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate.

The Aurora is a spacecraft sent to the Ariadne Arm by Alterra Corporation in order to a build a phasegate. However, a secondary mission, unknown to most crew, was to search for and if possible, rescue the survivors of the Degasi.

During its descent on Planet 4546B, it was struck by a mysterious energy pulse resulting in catastrophic hull failure, leading to its crash landing on the surface of the planet. Lifepods were launched before impact and several survived. One of them, Lifepod 5, contained the player.

By the time the player awakens and begins exploration of the area, all of the other Lifepods have been destroyed. As the containment field has failed, the ship's wreckage is surrounded by Radiation.

The crash resulted in large quantities of Metal Salvage and Supply Crates being dispersed within the vicinity of the ship. It can be very useful for users needing materials for food or Titanium.

Mission

Crash

AI Speech

Exploring the Aurora

Over the course of several in-game days, the ship's computer announces imminent containment failure, eventually leading to a ten second countdown and a gigantic explosion. The in-game timer will begin either when the user starts a new game, or updates and reloads an old save.

The explosion is focused towards the forward section of the ship.

Only after the explosion is the player able to explore inside the Aurora, and only if equipped with a Radiation Suit. Fire and dripping molten steel can injure the player, and periodic shaking of the hull occurs. Further dangers are posed by the Reaper Leviathans that spawn around the ship, and the Cave Crawlers that litter the entrance area of the ship.

By going up a ramp in the torn up front section of the Aurora, the player can enter a corridor that leads inside the ship. On the way up, the user can find several supply crates with crafted items inside of them. The door leading to the T-section is partially blocked off by fire. Fortunately, there are a few Fire Extinguishers lying around, which can come in handy. When you walk in, to your left is a sign that says Sign_Aurora_Airlocks. This is most likely a placeholder.

To the right of the T-section, there is a door which is blocked off by fire. The left corridor leads to the "Resource Processing" room. The right door leads to the "Office". These rooms are indicated by signs on the Aurora itself. The Office has a Data Terminal with a downloadable log titled "Alterra Launches the Aurora". This currently doesn't add anything to your PDA. The Office also contains Shelves, a Desk, and a "P.R.A.W.N Suit underwater Poster", which can be taken. It also contains an Abandoned PDA with a Data Download under the headline "Essential Life Things", which states the following:

18.06 - Kim's birthday

22.11 - My birthday

40 - Weeks before we get home

400 - Weeks it feels like before we get home

Lots - Credits I'm doing this for

1454- Cargo bay code

This will come in handy later.

If you go down the left corridor, there is rubble blocking the entrance to the Resource Processing room. The Propulsion Cannon and Repulsion Cannon can move these out of the way for you. There is then a locked door with a keypad that can be interacted with. Remember that code? You use it here. Entering 1454 into the keypad will open the door for you. The Cargo Bay is a large area full of Cargo Containers, Supply Crates, and a few other miscellaneous things.

There is then an underwater section which leads to a T corridor. If you go left, you reach a Sealed Door. If you go right, you go to an area called the "Seamoth Bay". The door to the Seamoth Bay is locked, and has a damaged panel which the Welder can repair. When this panel is repaired, the door is unlocked, and you can enter. The Seamoth Bay contain many pieces of a damaged Seamoth, which cannot be scanned or interacted with. This is most likely here for aesthetic purposes.

If you go through the Sealed Door, you reach a room filled with lockers. Some of them are open and have loot inside. There is an Abandoned PDA with a Data Download titled "Sweet Offer". It says the following;

From: Huggins

To: Wilson

You're telling me during these last 13 months you've never taken a ride on the outside?

Well now you've got yourself an insider in robotics. We've plain got nothing to do until we get starside and start work on the gate. You wanna get hands on with a mech and taste the stars, you've only got to say. I've got a righteous P.R.A.W.N. suit here with your name on it. You don't know what power tastes like until you've crushed an asteroid with your bare, heavily mechanically-augmented hands.

If you're up for it come by my living quarters. Code is 1869.

Once again, this will come in handy later.

If you leave this room, you will see a sign labeled "Robotics Room". This may be the location where you find the Exosuit Fragments in the near future. The door to this room is locked, and like before, has a panel that needs to be repaired. Once the door is unlocked you can proceed into the room. This room has multiple Exosuits hanging from the ceiling, presumably waiting to be deployed. To your right is a pile of rubble with broken Exosuits and other miscellaneous things piled on top of each other. Next to that is a ramp blocked off by fire and rubble. Once those are cleared, there is a door that leads to the "Living Quarters".

The Living Quarters are various rooms that provided living conditions for the various crew and passengers on the ship. If you shift right, there is a room filled with Filtered Water and Nutrient Blocks. If you shift left, there is a room which seems to be a sort of pseudo-break room/restaurant. There are Bar Tables and Chairs lying on the ground, along with a few handy supply crates. There is a Vending Machine to the left, and a "Keep Calm Poster" .

At the front end of the corridor, there are sleeping quarters for the people on board. There are beds, a "Natural Selection 2 Poster", and a few lockers.

Backtrack to the T corridor from earlier, and this time, go straight. You will reach the Generator Room.

Generator Room

Inside the generator room are four large generators. They are connected by catwalks, though some are underwater and heavily damaged. The generators are covered in breaches and the player's objective is to repair them using the Welder. Repairing the breaches removes the radiation entirely after three in-game days.

The Power Upgrade Module for the Cyclops can also be found in the generator room. It sticks out from the upgrade console at the center of the room. The Developers plan on adding an Exosuit Fragment to the generator room once the Exosuit has been implemented [1]. It is possible that this will be the only fragment of this type available to players. Bleeders can also be found in the water around the generators. There is a tunnel through the ship's hull that starts inside the generator room and leads outside the Aurora.

Resources

Fauna

Data Bank Entry

Mission: Ariadne Arm Phasegate Installation, 3 year operation time

Crew: Command Team (23), Engineering Team (85), Support Crew (40), Passengers (9)

Facilities:

  • Dark-matter ion drive V8
  • Engineering section with A Grade facilities (incl manned robotics suite and full scanner range)
  • 0.25 cubic kilometers storage for phasegate installation apparatus
  • Habitation section with C+ Grade leisure facilities

Status:

  • Sustained heavy damage in orbit of planet 4546B
  • Cause unknown
  • Evacuation data unavailable

Gallery

For a more complete gallery, visit Aurora/Gallery.

Trivia

References