Hull Integrity

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Revision as of 22:10, 15 August 2015 by Hectorlph (talk | contribs) (→‎Integrity Values: Added a little more info, like that seabase modules' multipliers are independent of each other.)
Seabase interior.png

Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.

A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 the foundation adds. The depth of your seabase influences the Hull Integrity, and a seabase above water does not have Hull Integrity.

Integrity Values

Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their base changes to seabase Hull Integrity:

Foundation: +2.0

Corridor: -1.0

L-Corridor: -1.0

T-Corridor: -1.0

X-Corridor: -1.0

Hatch: -1.0

Bulkhead: +2.0

Ladder: N/A

Reinforcement: +7.0 (+14.0 when built on the North, South, East, or West side of a room. This may be a glitch)

Window: -1.0

I-Corridor Glass: -2.0

L-Corridor Glass: -2.0

Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)

Observatory: -3.0

Moon Pool: -5.0

Depth Multiplier

As you build deeper underwater, negative influences on Hull Integrity are multiplied. Positive changes to Hull Integrity do not vary by depth, so a foundation will always give +2.0 no matter how deep it is built, but a window that is built with a x1.5 depth multiplier will give -1.5 (instead of -1.0). Anything above 100 meters does not affect the depth multiplier.

< 100 meters: x1.0 (No change to the base values)

Each individual module of a seabase has its own depth multiplier.