<tabber>
Fauna=
<infobox>
<title source="title1" style="font-weight:bold; text-align:center;">
<default>Cryptosuchus</default>
</title>
<image source="image1">
</image>
<label>Category</label>
<label>Tab</label>
<label>Description</label>
<label>Affiliation</label>
<format></format>
<label>Age</label>
<label>Description when cooked</label>
<label>Description when cured</label>
<label>Inhabit</label>
<label>Attitude</label>
<label>Health</label>
<label>Damage</label>
<label>Adult Damage</label>
<label>Juvenile Damage</label>
<label>Drops</label>
<label>Perks</label>
<label>Biome</label>
<label>Active During</label>
<label>Size</label>
<label>Length</label>
<label>Bioreactor</label>
<label>DNA</label>
<label>Voice Actor</label>
<label>Debug Spawn</label>
<format>
</format>
<label>Debug Spawn</label>
<format>
</format>
<group layout="horizontal">
<header>Food & Water</header>
<label>Food</label>
<label>H2O</label>
<label>O2</label>
</group>
<group collapse="open" class="tab-eggs">
<header>Egg</header>
<image source="image2">
</image>
<label>Tab</label>
<label>Description</label>
<label>Biome</label>
<label>Incubation</label>
<label>Bioreactor</label>
<label>Debug Spawn</label>
<format>
</format>
</group>
</infobox>
|-|
Item=
<infobox>
<title source="title1"><default>Cryptosuchus</default></title>
<image source="image4"></image>
<label>Category</label>
<label>Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Acquired From</label>
<label>Fragments</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Penalties</label>
<label>Attribute</label>
<label>Drops</label>
<label>Debug Spawn</label>
<format>
* {{#explode:{{{debugspawn}}}||1}}
</format>
<label>Debug Spawn</label>
<format>
* {{#explode:{{{item_id}}}||1}}
</format>
<label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>
|-|
Egg=
<infobox>
<title source="title1"><default>Cryptosuchus</default></title>
<image source="image4"></image>
<label>Category</label>
<label>Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Acquired From</label>
<label>Fragments</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Penalties</label>
<label>Attribute</label>
<label>Drops</label>
<label>Debug Spawn</label>
<format>
* {{#explode:cryptosuchusegg||1}}
</format>
<label>Debug Spawn</label>
<format>
* {{#explode:{{{item_id}}}||1}}
</format>
<label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>
</tabber>
The Cryptosuchus is an aggressive, aquatic Fauna species.
Behavior
Cryptosuchus typically patrol a specific area or path, mostly content to swim in circles and roar if not disturbed. They are aggressive, but the player must pass fairly close to them to trigger a response.
They are also surprisingly cowardly creatures if the player does not back down: even a single hit from the Survival Knife will cause a Cryptosuchus to yield its attack and swim a significant distance away.
Design
The suffix "suchus" indicates design inspiration from crocodilians.
Sounds
Databank Entry
(No target detected)
Gallery
<tabber>
In-game=
A Cryptosuchus swimming near the Mercury II, visible in the background
A close-up of the Cryptosuchus's teeth
|-|
Concept Art=
Cryptosuchus - by Alex Ries
Alternate Cryptosuchus Designs - by Alex Ries
Concept art for four unused predators, with the exception of the Cryptosuchus.
</tabber>
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.