Cyclops Sonar Upgrade

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Revision as of 06:26, 8 December 2019 by Evil Tim (talk | contribs) (Naw, it's not 1%. Cyclops full energy is between 1200 and 6000 depending on its power cell layout, and the sonar drain doesn't scale to it.)

<infobox> <title source="title1"><default>Cyclops Sonar Upgrade</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:cyclopssonarmodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Cyclops Sonar Upgrade is an upgrade for the Cyclops, it functions similarly to the Seamoth Sonar, but can be toggled on and off. Every ping, a set amount of energy will be drained from the Cyclops (1% when using the default power cells), and it pings every ten seconds while active. This energy usage is not affected by the Cyclops Engine Efficiency Module. Like all other Cyclops upgrades, it must be crafted at the Cyclops Upgrade Fabricator. The blueprint for the Cyclops Sonar Upgrade must be retrieved from a data box first, however. The data boxes containing the blueprint can be found in Wrecks.

Recipe

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Gallery

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Cyclops Sonar Icon