Vehicles
![]() |
Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
This article is about Vehicles in Subnautica. For the related article on the Below Zero Wiki, see Vehicles. |
Vehicles are machines for exploration and transportation available to the player after acquiring their respective fragments and blueprints.
Vessels are crafted using the Mobile Vehicle Bay and can be piloted in certain environments and down to a certain depth.
Craftable Vehicles
Vehicle | Description | Velocity (M/Sec) | Perks & Upgrades |
---|---|---|---|
Seamoth | Small, single-seat vehicle perfect for fast and reliable short-range travel in underwater and exospheric environs. Compatible with many modifications that increase ease of use and survivability. |
Forward: 12.7 Backward: 5 Lateral: 11.5 Vertical: 11 |
|
Prawn Suit | Heavily-armored mechanized suit for the exploration of hazardous environs. Capable of surviving extreme pressure and heat as well as damage from hostile native fauna. Useful for mining hard-to-reach resources and mobile defense. |
Forward: 6 Backward: 2.5 Lateral: 4 Vertical (standard, upgraded): 6; 12 |
|
Cyclops | Immense industrial submarine capable of surviving many environmental hazards, including aggressive fauna. Made for a maximum of five crew, but can be piloted by a single individual. Useful for long-range, extreme-depth exploration and mobile base. |
Ahead Slow: 5.4 Ahead Standard: 8.2 Ahead Flank: 10.5 Reverse: 4.8 Vertical: 3.1 |
|
Neptune Escape Rocket | Single-seat planetary escape vehicle with life support, adaptive power supply, orbital shield and onboard time capsule. Three-stage launch separation. |
|
- * A save file in which the Seamoth, Cyclops, Prawn Suit and Neptune Escape Rocket have been acquired is displayed with the respective vehicles' icons.
Trivia
- The original vehicle plans for Subnautica saw the player have access to two small subs, two medium-sized subs, and one or two large subs. Concept art can be found for these other submarines. Ultimately, the Cyclops, prioritized for its "civilian" look, took up so much time that more subs that didn't truly add new gameplay were considered a bad investment of resources and were scrapped.[1]
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.