Cyclops

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<infobox> <title source="title1"><default>Cyclops</default></title>

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<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cyclops||1}} </format>

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Warning: the cyclops is designed to be operated by a three-person crew. Only experienced helms-people should attempt to pilot this vehicle solo.

― PDA, Dialogue

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The Cyclops is a 54.2 meter (178 foot) long, 14.2 meter tall (47 foot), and 12.6 meter wide (41 foot), player-controlled submarine with a top speed of 14.4 Knots or 7.4 m/s (27 km/h).

It is constructed via the Mobile Vehicle Bay and can act as a mobile Seabase.

In order to gather a Cyclops Blueprint, 3 different types of fragments need to be scanned:

  1. Cyclops Hull fragments (Sea Treader's Path, Floating Island and Mushroom Forest)
  2. Cyclops Engine fragments (Aurora, Wrecks, Mountain Island, and Jelly Shroom Caves)
  3. Cyclops Bridge fragments (Sea Treader's Path and Mushroom Forest)

All need to be scanned a total of 3 times each. Once you complete this task, it adds the respective parts of the whole Cyclops Blueprint.

Features

The Cyclops can dock the Seamoth and the PRAWN Suit, but only one at a time, similar to the Moon Pool. Because of the Cyclops' large size and difficulty to steer, especially in confined spaces, it is usually a good idea to bring along a Seamoth to assist in exploration. It is also typically easier to transport a Prawn Suit long-distance via the Cyclops, due to its slow speed and limited vertical maneuverability.

A computer terminal on the bridge allows the user to give their Cyclops a custom name. This custom name is displayed along the starboard side of the vessel and has a 14 character limit. This terminal also allows the user to adjust the colours of the exterior and the external custom name.

A switch on board allows the lights on the Cyclops to be turned on or off at will, even though this has no practical effect on energy consumption. Two separate switches are available, one for the interior and one for the exterior lights.

The Cyclops also has an on-board A.I. that will warn the player of danger, and a beacon that allows the player to find it from a distance. The keel section of the Cyclops has five built-in Storage Lockers, each containing 12 units of space.

If the Cyclops takes damage, a HUD of the Cyclops will appear on the bridge window, showing where the damage is. This is also activated if something is close to the Cyclops, creatures and terrain alike - in order to aid the player in avoiding collision damage.

The Cyclops also has three on-board cameras that can be operated using a button found on the left side on the bridge window. The camera locations are on the keel, the conning tower, and the screw, which are respectively the front of the bottom, the very top, and the back of the Cyclops.

As it says in the data bank entry, it is named for the fact that it can be piloted by one person.

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Energy

The Cyclops uses up Energy as it is used. At 100% power, the Cyclops can travel approx. 4450 meters (44.5m/1%). The engine room at the rear contains Power Cells. If there is a Fabricator, Modification Station, or Battery Charger/Power Cell Charger (Crafted chargers from habitat builder will not drain power cells) on the Cyclops, then they will drain the power cells when in use. Docking the Seamoth personal submersible or Prawn Suit will also transfer energy to recharge it from the power cells.

A Power Efficiency Upgrade Module can be obtained from the Aurora's power generator room that improves the Cyclops' energy efficiency by 400%, increasing the approx. travel distance to 8900 meters (89m/1%). This will also lead to half energy consumption for any items being fabricated. (Fabricating is fixed to 5 energy now, regardless of Power Efficiency Upgrade Modules.)

If the Cyclops is depleted of power, the on-board lights will shut off, appliances cannot be used, and oxygen is not produced.

The Cyclops will not use energy when in Creative Mode.

As of the Machinery update (May) the Cyclops has a maximum power capacity of 1200 units each power cell adding 200. This was previously 600 max units and each cell would add 100. This change was likely made because of Cyclops energy usage complaints.

Currently, it is possible to build a Power Cell Charger inside the Cyclops. Charging a power cell currently creates a net gain in energy, despite drawing from the Cyclops' energy reserves.

Cameras

When piloting the Cyclops, there is a camera button, clicking the camera button to the left of the control panel will allow you to control the Cyclops cameras. There are three cameras in total, one under the keel, one on the back and one on the conning tower (Very top).

Collision HUD

When the Cyclops is driven near a creature or terrain, the collision HUD appears and shows where the creature/terrain is. This can be useful for small areas.

Lights

Two buttons, located to the right of the Cyclops Colour and Name post, can be clicked to toggle the interior and exterior lights. Interior lights will be automatically turned off if energy runs out. Turning the lights off doesn't effect the energy currently.

Oxygen

The Cyclops will produce Oxygen naturally, alike the Seabases. However, if the Cyclops runs out of Energy, the oxygen will slowly run out.

Raw Materials

Construction of a Cyclops requires:

  • 5 Plasteel ingots
  • 5 Enameled Glass
  • 2 Lubricant
  • 1 Advanced Wiring Kit

The following list provides all the raw materials needed to construct a Cyclops from scratch.

  • 50 Titanium
  • 11 Quartz
  • 5 Lithium
  • 5 Stalker Teeth
  • 6 Creepvine Seed Clusters
  • 2 Table Coral Samples (any)
  • 2 Gold Ore
  • 1 Silver ore

Refine the 50 Titanium into 5 Titanium Ingots, then refine these with the 5 Lithium into 5 Plasteel Ingots. Refine 10 Quartz into 5 Glass, then refine these with the 5 Stalker Teeth into 5 Enameled Glass. Refine the 6 Creepvine Seed Clusters into 2 Lubricants. Refine the 2 Brown Table Coral Samples, 1 Silver Ore and 1 Quartz into 1 Computer Chip, then refine that with 2 Gold ore into 1 Advanced Wiring Kit. Then refine the 5 Plasteel Ingots, 5 Enameled Glass, 2 lubricants and 1 Advanced Wiring Kit via the Mobile Vehicle Bay into 1 Cyclops.

Recipe

Plasteel Ingot.png×5Enameled Glass.png×5Lubricant.pngLubricant.pngAdvanced Wiring Kit.pngItem Arrow.pngMobile Vehicle Bay.pngItem Arrow.pngCyclops.png

Future Plans

  • The Cyclops may have the ability to be docked in some way.[1]
  • The Cyclops may have alternate depth upgrades in the future.
  • The Cyclops will have more features at a later date.[2]

Data Bank Entry

The cyclops is the most popular and reliable deep-sea submersible in the galaxy. By comparison to the competition it can be crewed by just one pilot, hence the name. It features:

  • Manual piloting controls and forward observation deck for precision maneuvering
  • Dry dock for transportation and maintenance of scouting vehicles
  • Extensive storage solutions in the stern section
  • Internal and external video feeds
  • Onboard AI for collision and damage detection
  • Multiple customization options



Ratings:

  • Top Speed: 8m/s
  • Acceleration: 3m/s/s
  • Distance per power cell: Variable
  • Crush depth: 500m below sea level
  • Dimensions: 54m x 14m x 12m
  • Persons: 6



NB The cyclops does NOT feature:

  • Habitation quarters: It is recommended the captain draw up a rota to decide who gets to sleep in the corridor each night
  • Emergency ballast: In the event of flooding and full power failure this vehicle WILL sink
  • Extensive customization options

Gallery

For a more complete gallery, visit Cyclops/Gallery.

Trivia

  • The console left of the steering wheel is marked with "ALTERRA", similar to the Survival Knife displaying the manufacturer title "Alterra Arms". Alterra is a corporation also known from the game Natural Selection 2, which was also developed by Unknown Worlds Entertainment.
  • At one point it was possible to recharge the Cyclops by mounting Solar Panels or other generators to the top of the Cyclops. This feature has since been removed; it is unknown if there will be a solar panel upgrade like on the Seamoth in the future as a potential replacement, but at this time, the only way to recharge the Cyclops' power cells is via the Power Cell Charger, which first requires said Power Cells to be removed from the engineering room.

References