Bioreactor (Subnautica): Difference between revisions

From Subnautica Wiki
mNo edit summary
Tag: sourceedit
(changing shocker to ampeel)
Tag: sourceedit
Line 28: Line 28:
*[[Jellyray]]: 600
*[[Jellyray]]: 600
*[[Gasopod]]/[[Bone Shark|Bone shark]]/[[Sandshark]]: 800
*[[Gasopod]]/[[Bone Shark|Bone shark]]/[[Sandshark]]: 800
*[[Crabsnake]]/[[Shocker]]: 900
*[[Crabsnake]]/[[Ampeel]]: 900
*[[Reefback]]: 1000
*[[Reefback]]: 1000



Revision as of 02:44, 7 June 2016

Bioreactor

The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 energy every 12 seconds. It can only be placed inside a Multipurpose Room. It does not affect power in creative mode.

Bioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps a Growbed or Alien Containment full of fish nearby.

Different organics produce different amounts of energy:

Plant matter:

Fauna (raw):

Creatures (available by collecting eggs and breeding them in a large aquarium):

Others:

Recipe

Bioreactor Blueprint.pngTitanium.png×4Lubricant.pngItem Arrow.pngBuilder.pngItem Arrow.pngBioreactor.png

Data Bank Entry

On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.

  • May be installed in any multipurpose habitat room
  • Chemically composts organic materials, converting them into energy over time
  • Accepts all plant matter, from seeds and spores to moldy fruits and vegetables
  • Can also process animal matter (fat, muscle, eggs etc) and some organic waste products
  • Energy production is proportionate to the calories in the organic matter

Gallery

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.