DNA: Difference between revisions

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(→‎Effects: Hey Guys running the wiki hope this helps I replaced sharks with hostile'/aggressive fauna anyways thanks for creating this website I visit it often and it answers all my questions about Subnautica anyway, erase if you need to but th...)
Tags: Visual edit apiedit
(added link to the DNA sandbox)
Tag: rte-source
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|[[Jellyray]]
|[[Jellyray]]
|Big light source
|Big light source
|
|Not known
Not known
|}
|}
For a more advanced table, go to this link[https://docs.google.com/spreadsheets/d/1uVuPsNHe9f_NtYZZoLFFqVJt49nEG_UvbhUoSHIn2ro/edit#gid=0]
== Gallery ==
== Gallery ==
<gallery>
<gallery>

Revision as of 02:06, 20 May 2016

Subnautica features a mechanic that allows the player to sample DNA from alien life forms and transfuse them onto the player or other creatures.

To do so, the player needs to sample the DNA of a creature using a tool called the Transfuser. While crafting the Transfuser is still disabled in current builds, it can be spawned by using the Debug Console Commands.

In the future, the Propulsion Cannon will be able to launch DNA serums from a distance.[1]

Effects

Creature Behaviour Outcome
Holefish Generates no events. Creature doesn't see the player. Because of the hole. Not known
Boomerang When it sees aggressive fauna in front of it, it swims by quickly, cutting target for damage but for blood. Extra damage backwards/away from current
Peeper Checks out shiny things. Extra speed
Garryfish Follows the player. Follow player
Rabbit Ray Lies on ground like flounder. Flees when detects sound. Friendliness
Hoverfish Danger patterning makes all med/small fish move away from him. Hover on the surface of the water
Crash Gets aggressive from nearby motion events in radius, eventually attacking source. Not known
Bleeder Attacks healthiest live target within range (most health). Attracted to large creatures
Reginald N/A Not known
Spadefish N/A Not known
Shuttlebug Attracted to buried loot. Will swim around fallen loot/collect your fallen loot
Stalker Aggressive for blood, attracted to blood, attacks other aggressive fauna and med. fish. Swim around metal
Gasopod Creates poison cloud when it sees hostile fauna nearby. If in danger will create a gas cloud
Eyeye Perfect eyesight in all conditions. Shrieks when it sees something with more mass than it. Swim away from danger
Sand Shark Move towards vibrations when under ground, then jumps out to attack source. Attracted to motion
Mesmer Mesmerizes nearby creature when threatened, then attacks them. Will confuse predators
Oculus Almost blind in light, sees clearly in dark (nightvision) Nightvision
Jellyray Big light source

Not known

For a more advanced table, go to this link[1]

Gallery