Ampeel: Difference between revisions
No edit summary Tag: rte-source |
0rigins1O1 (talk | contribs) mNo edit summary Tags: Visual edit apiedit |
||
Line 11: | Line 11: | ||
== Appearance == |
== Appearance == |
||
The '''Shocker''' is a large, serpentine creature with a segmented body and is covered with prongs capable of generating powerful zaps of electricity. Its dorsal side is dull green in color, while its underbelly is light tan. |
The '''Shocker''' is a large, serpentine creature with a segmented body and is covered with prongs capable of generating powerful zaps of electricity. Its dorsal side is dull green in color, while its underbelly is light tan. All segments, including its head, have patterns that seem to be veins, arteries, or nerves. Some of the nerves fade at the underside. |
||
It has similar movements to a real life eel, with its body segments constantly rotating. The body is composed of a head segment, eight body segments, and an end segment. |
It has similar movements to a real life eel, with its body segments constantly rotating. The body is composed of a head segment, eight body segments, and an end segment. |
||
The '''Shocker''''s head segment has six prongs, four being placed like on each body segment and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth, with a visible opening above it. |
The '''Shocker''''s head segment has six prongs, four being placed like on each body segment and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth, with a visible opening above it. The prongs have a white end, a maroon-like color in the middle, and the same tan color at the base. |
||
Each body segment has four prongs situated 90 degrees apart, except its end segment where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, emitting a bright neon cyan bioluminescent glow, and also, are capable of generating electricity. |
Each body segment has four prongs situated 90 degrees apart, except its end segment where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, emitting a bright neon cyan bioluminescent glow, and also, are capable of generating electricity. |
||
Line 28: | Line 28: | ||
The '''Shocker''' will shock other species if they get to close to it, but no damage is done. |
The '''Shocker''' will shock other species if they get to close to it, but no damage is done. |
||
If two or more '''Shockers''' encounter, they will attempt to shock |
If two or more '''Shockers''' encounter, they will attempt to shock each other, however, no damage is dealt. The '''Shockers''' will continue to shock each other until one or more leaves. |
||
== Gallery == |
== Gallery == |
||
Line 41: | Line 41: | ||
== Trivia == |
== Trivia == |
||
* The '''Shocker''' is not affected by the [[Seamoth Perimeter Defense System]]. |
* The '''Shocker''' is not affected by the [[Seamoth Perimeter Defense System]], due to it being electric as well. |
||
* The '''Shocker''' will always remain near its spawning point. If it is blown away by a [[Vortex Torpedo|vortex torpedo]] or a [[Repulsion Cannon|repulsion cannon]], it will always return. |
* The '''Shocker''' will always remain near its spawning point. If it is blown away by a [[Vortex Torpedo|vortex torpedo]] or a [[Repulsion Cannon|repulsion cannon]], it will always return. |
||
* The '''Shocker''' hunts and eats smaller fish in its surrounding every so often. |
* The '''Shocker''' hunts and eats smaller fish in its surrounding every so often. |
Revision as of 02:38, 5 May 2016
Template:Infobox:Fauna Flora The Shocker is a life form belonging to the Fauna category. It dwells in the Koosh Zone and the Blood Kelp Zone, as individuals or as small groups.
Zapping noises can be heard when the Shocker uses its shock attacks against other life forms or the player. Its shocking attack deals about 15% of the player's health and its bite will take away 45% of the player's health.
Appearance
The Shocker is a large, serpentine creature with a segmented body and is covered with prongs capable of generating powerful zaps of electricity. Its dorsal side is dull green in color, while its underbelly is light tan. All segments, including its head, have patterns that seem to be veins, arteries, or nerves. Some of the nerves fade at the underside.
It has similar movements to a real life eel, with its body segments constantly rotating. The body is composed of a head segment, eight body segments, and an end segment.
The Shocker's head segment has six prongs, four being placed like on each body segment and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth, with a visible opening above it. The prongs have a white end, a maroon-like color in the middle, and the same tan color at the base.
Each body segment has four prongs situated 90 degrees apart, except its end segment where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, emitting a bright neon cyan bioluminescent glow, and also, are capable of generating electricity.
Behavior
The Shocker swims around passively, and frequently reorientates itself to another direction. It also often generates electrical arcs running along its body, from head to tail.
The Shocker will enter its defensive mode when the player approaches it directly, even if they are using any vehicles. It will build up an electrical barrier surrounding its entire body, by using all of its prongs at once. It may then try to zap, or to bite the player.
The Shocker will chase and eat Peepers, similar to the Stalker.
The Shocker will shock other species if they get to close to it, but no damage is done.
If two or more Shockers encounter, they will attempt to shock each other, however, no damage is dealt. The Shockers will continue to shock each other until one or more leaves.
Gallery
A Shocker in the Koosh Zone
Shocker Model from Sketchfab
Final Concept Art
For a more complete gallery, visit Shocker/Gallery.
Trivia
- The Shocker is not affected by the Seamoth Perimeter Defense System, due to it being electric as well.
- The Shocker will always remain near its spawning point. If it is blown away by a vortex torpedo or a repulsion cannon, it will always return.
- The Shocker hunts and eats smaller fish in its surrounding every so often.
- The Shocker's zap can damage you through the wall of a Cyclops or Seabase.
- The Shocker can still attack while being frozen with the stasis bubble.
- The Shocker will make a bite sound if you swim by its mouth, regardless of whether or not the player can take damage at that time or not.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.