Torpedo System: Difference between revisions
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The '''Seamoth Torpedo System''' is an [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]] that arms it with the ability to launch [[Seamoth Vortex Torpedo |
The '''Seamoth Torpedo System''' is an [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]] that arms it with the ability to launch [[Seamoth Vortex Torpedo]]es. The vortex torpedoes are a non-lethal projectile that can temporarily trap [[Life Forms]] in a whirlpool. The '''Seamoth Torpedo System''' is crafted using the [[Seamoth Modification Station]] and must be applied to the Seamoth's upgrade panel to function. |
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For every '''Seamoth Torpedo System''' module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four vortex torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using '''Seamoth Torpedo System''' modules. The layout of these silos is dependent on where the modules are placed on the Seamoth's paperdoll UI upgrade panel. Each '''Seamoth Torpedo System''' module will begin with two vortex torpedoes. Replacements and extras can be crafted with the Seamoth upgrade console. |
For every '''Seamoth Torpedo System''' module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four vortex torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using '''Seamoth Torpedo System''' modules. The layout of these silos is dependent on where the modules are placed on the Seamoth's paperdoll UI upgrade panel. Each '''Seamoth Torpedo System''' module will begin with two vortex torpedoes. Replacements and extras can be crafted with the Seamoth upgrade console. |
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The vortex torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds and the swirling whirlpool will last for 15 sec. |
The vortex torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds and the swirling whirlpool will last for 15 sec. |
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Currently, the '''Seamoth Torpedo System''' uses 1% off the Seamoth's power for each torpedo fired with no other upgrade modules equipped. |
Currently, the '''Seamoth Torpedo System''' uses 1% off the Seamoth's power for each torpedo fired with no other upgrade modules equipped. |
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This upgrade can |
This upgrade can be used strategically to distract and disorient the larger [[Fauna|Creatures]] in the game for a short time. |
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Removing the '''Seamoth Torpedo System''' without first removing the torpedoes from the silos will result in the loss of those torpedoes. |
Removing the '''Seamoth Torpedo System''' without first removing the torpedoes from the silos will result in the loss of those torpedoes. |
Revision as of 20:37, 29 February 2016
Seamoth Torpedo System | |
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Characteristics
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Function | Fire-able Vortex Torpedoes |
Usage Type | Active |
Obtained from | Seamoth Upgrade Console |
The Seamoth Torpedo System is an Upgrade Module for the Seamoth that arms it with the ability to launch Seamoth Vortex Torpedoes. The vortex torpedoes are a non-lethal projectile that can temporarily trap Life Forms in a whirlpool. The Seamoth Torpedo System is crafted using the Seamoth Modification Station and must be applied to the Seamoth's upgrade panel to function.
For every Seamoth Torpedo System module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four vortex torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using Seamoth Torpedo System modules. The layout of these silos is dependent on where the modules are placed on the Seamoth's paperdoll UI upgrade panel. Each Seamoth Torpedo System module will begin with two vortex torpedoes. Replacements and extras can be crafted with the Seamoth upgrade console.
The vortex torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds and the swirling whirlpool will last for 15 sec.
Currently, the Seamoth Torpedo System uses 1% off the Seamoth's power for each torpedo fired with no other upgrade modules equipped.
This upgrade can be used strategically to distract and disorient the larger Creatures in the game for a short time.
Removing the Seamoth Torpedo System without first removing the torpedoes from the silos will result in the loss of those torpedoes.
The player needs to bring Magnetite to the Seamoth Upgrade Console in order for the upgrade to show up in the menu.
Recipe
Gallery
Whirlpool close up. The Seamoth is not affected by this.
The Seamoth fires a torpedo
Seamoth Torpedo upgrade Concept Art