Tiger Plant: Difference between revisions
Dottedfish (talk | contribs) (Adding categories) |
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|Attitude/s = [[:Category:Attitude: Hostile|Hostile]] |
|Attitude/s = [[:Category:Attitude: Hostile|Hostile]] |
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|Biome/s = Still unknown - primarily in caves |
|Biome/s = Still unknown - primarily in caves |
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|Active time = [[:Category:Cathermal|Cathermal (Day and Night]]|image = SpikePlantPO Sheet final.jpg}} |
|Active time = [[:Category:Cathermal|Cathermal (Day and Night]]|image = SpikePlantPO Sheet final.jpg}} |
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The [[Spike Plant]] is commonly found in [[Grassy Plateaus]] and [[Caves]]. It is agressive to players and creatures and active during day and night. |
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When it detects a target nearby, it plays attack animation and shoots a small cluster of spikes at the apex of the animation. Each one originates from the end of each arm and aims towards the target (with a little random variance on the end point it flies towards). |
When it detects a target nearby, it plays attack animation and shoots a small cluster of spikes at the apex of the animation. Each one originates from the end of each arm and aims towards the target (with a little random variance on the end point it flies towards). |
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When spike hits something live, it does [[Puncture]] damage <ref>https://trello.com/c/MQ7WHoRc/2934-l3-creepy-caves-implement-spike-plant-behaviours</ref>. It doesn’t damage other [[Spike Plant]] of any kind. |
When spike hits something live, it does [[Puncture]] damage <ref>https://trello.com/c/MQ7WHoRc/2934-l3-creepy-caves-implement-spike-plant-behaviours</ref>. It doesn’t damage other [[Spike Plant]] of any kind. |
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The damage dealt is small but can add up quickly. It is encouraged to freeze the plant using a [[Stasis Rifle]] whenever scavenging the ocean floor near the [[Spike Plant]] vicinity. [[Spike Plant|Spike Plants]] do not attack when the player is using the [[Seamoth]] submarine. |
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[[File:SpikePlant1.jpg|thumb|220x220px|This [[Spike Plant]] is frozen by the [[Stasis Rifle]]. ]] |
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[[File:SpikePlantAttack.jpg|thumb|220x220px|Waiting for it to attack.]] |
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[[File:SpikePlantAttack2.jpg|thumb|220x220px|First hit knocks off 10% of health.]] |
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[[File:SpikePlantAttack3.jpg|thumb|220x220px|Second hit knocks off another 10% and damages the visor.]] |
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[[File:SpikePlantAttack4.jpg|thumb|220x220px|Third hit knocks off another 10% for a total of 30% health and breaks the visor for a second time.]] |
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<references /> |
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[[Category:Flora]] |
[[Category:Flora]] |
Revision as of 17:27, 3 March 2015
Template:Infobox:Fauna Flora The Spike Plant is commonly found in Grassy Plateaus and Caves. It is agressive to players and creatures and active during day and night.
When it detects a target nearby, it plays attack animation and shoots a small cluster of spikes at the apex of the animation. Each one originates from the end of each arm and aims towards the target (with a little random variance on the end point it flies towards).
The spikes fly through the water instantaneously, leaving a visible trail like lerk spikes. If it hits anything (other than itself), it stops.
When spike hits something live, it does Puncture damage [1]. It doesn’t damage other Spike Plant of any kind.
The damage dealt is small but can add up quickly. It is encouraged to freeze the plant using a Stasis Rifle whenever scavenging the ocean floor near the Spike Plant vicinity. Spike Plants do not attack when the player is using the Seamoth submarine.