DNA: Difference between revisions

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== Known Effects ==
== Known Effects ==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 800px;"
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 800px;"
|-
|-
! scope="col" |Name
! scope="col" |Creature
! scope="col" |Description
! scope="col" |Behavor
! scope="col" |Sampled From
! scope="col" |Transfusable into creature

|-
|-
|[[Holefish]]
|Air Bladder
|Generates no events. Creature don't see the player. Because of the hole.
|Increase buoyancy rate by 25%
|N/A
|[[Airsack]]

|-
|-
|[[Boomerang]]
|Friendliness
|When it see a shark in the front of him, it swims by quickly, cutting target for damage but for blood.
|Decrease threat radius of player by 25% (i.e. hostile [[Fauna]] have to be 25% closer to attack)
|Dive bomb sharks, bite on touch
|[[Rabbitray]]

|-
|-
|[[Peeper]]
|Growth
|Checks out shiny things.
|Increases player's size by 25% (collision based on original size; items increase in size as well; max = 125%)
|Breach, Move towards shiny
|[[Reefback]]

|-
|-
|[[Garryfish]]
|Heat Resistance
|Follows the player.
|Increase heat resistance by 25% (still instant death from lava, but damage reduction from [[Lava Geyser|Lava Geysers]])
|Follow player
|[[Lava Larva]]

|-
|[[Rabbitray]]
|Lies on ground like flounder. Flees when detects sound.
|Move away from sound

|-
|-
|Inertialess
|Decrease inertia by 25% (affects [[Seamoth]] and [[Cyclops]])
|[[Hoverfish]]
|[[Hoverfish]]
|Danger patterning makes all med/small fish move away from him.
|N/A

|-
|-
|[[Crash]]
|Jump Height
|Gets aggressive from nearby motion events in radius, eventually attacking source.
|Increases jump height by 25% (not yet implemented)
|Aggressive from motion
|[[Jumper]]

|-
|-
|[[Bleeder]]
|Light Sensitivity
|Attacks healthiest live target within range (most health).
|Brightens player's vision by 25% in dark areas
|Attacks healthiest (using creature fov, hearing)
|[[Oculus]]

|-
|[[Reginald]]
|N/A
|N/A

|-
|-
|Protection
|Reduces damage by 25%
|[[Spadefish]]
|[[Spadefish]]
|N/A
|N/A

|-
|-
|[[Jumper]]
|Sonar
|Attracted to buried loot.
|Enables sonar? (not yet implemented)
|Attracted to buried loot.
|[[Stalker]]; [[Lava Lizard]]

|-
|-
|[[Stalker]]
|Speed
|Aggressive for blood, attracted to blood, attacks sharks and med. fish
|Increases player movement speed by 25% (Not yet implemented)
|Collect shiny
|[[Peeper]]

|-
|-
|[[Gasopod]]
|FollowPlayerAction
|Creates poison cloud when it sees sharks nearby.
|Causes affected creatures to swim behind and around the player
|N/A
|[[Garryfish]]

|-
|-
|[[Eyeye]]
|SwimRandom
|Perfect eyesight in all conditions. Shrieks when it sees something with more mass than it.
|Unknown
|Shriek when detect more mass
|Unknown

|-
|-
|[[Sandshark]]
|StayAtLeashPosition
|Move towards vibrations when under ground, then jumps out to attack source.
|Unknown
|Attracted to motion
|Unknown

|-
|-
|[[Mesmer]]
|FleeOnDamage
|Mesmerizes nearby creature when threatened, then attacks them.
|Unknown
|Stare at Shark
|Unknown

|-
|-
|[[Oculus]]
|AvoidObstacles
|Almost blind in light, sees clearly in dark (nightvision)
|Unknown
|Repelled from light
|Unknown
|}


|-
|[[Jellyray]]
|Big light source
|Nightvision
|}
== Gallery ==
== Gallery ==
<gallery>
<gallery>
2015-03-17_00021.jpg|A Reefback with the Heat Resistance Serum
2015-03-17_00017.jpg|A Stalker with the Speed Serum
2015-03-17_00029.jpg|A Bone Shark with the Light Sensitivity Serum
Titan_Stalker.jpg|A Stalker after a large amount of Reefback growth serums
</gallery>
</gallery>

<references />
<references />
[[Category:Attributes]]
[[Category:Attributes]]

Revision as of 22:16, 30 November 2015

Subnautica features a mechanic that allows the player to sample DNA from alien life forms and transfuse them on the player.

To do so the player needs to sample the DNA using the tool called the Transfuser. While the Transfuser is still disabled in current builds, it can be spawned by using the Debug Console Commands.

In the future the Propulsion Cannon will be able to launch DNA serums at a distance.[1]

Known Effects

Creature Behavor Transfusable into creature
Holefish Generates no events. Creature don't see the player. Because of the hole. N/A
Boomerang When it see a shark in the front of him, it swims by quickly, cutting target for damage but for blood. Dive bomb sharks, bite on touch
Peeper Checks out shiny things. Breach, Move towards shiny
Garryfish Follows the player. Follow player
Rabbitray Lies on ground like flounder. Flees when detects sound. Move away from sound
Hoverfish Danger patterning makes all med/small fish move away from him. N/A
Crash Gets aggressive from nearby motion events in radius, eventually attacking source. Aggressive from motion
Bleeder Attacks healthiest live target within range (most health). Attacks healthiest (using creature fov, hearing)
Reginald N/A N/A
Spadefish N/A N/A
Jumper Attracted to buried loot. Attracted to buried loot.
Stalker Aggressive for blood, attracted to blood, attacks sharks and med. fish Collect shiny
Gasopod Creates poison cloud when it sees sharks nearby. N/A
Eyeye Perfect eyesight in all conditions. Shrieks when it sees something with more mass than it. Shriek when detect more mass
Sandshark Move towards vibrations when under ground, then jumps out to attack source. Attracted to motion
Mesmer Mesmerizes nearby creature when threatened, then attacks them. Stare at Shark
Oculus Almost blind in light, sees clearly in dark (nightvision) Repelled from light
Jellyray Big light source Nightvision

Gallery