Drooping Stingers: Difference between revisions
Dottedfish (talk | contribs) No edit summary |
Dottedfish (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Infobox:Fauna_Flora |
|||
⚫ | |||
|title = Hanging Stinger |
|||
|Category = [[:Category:Fauna|Fauna]] |
|||
|Type = |
|||
|Attitude/s = [[:Category: Attitude: Neutral|Neutral]] |
|||
|Biome/s = [[Caves]] |
|||
|Active time = [[:Category:Cathermal|Cathermal (Night and Day)]] |
|||
|image = life-form hanging stinger.jpg |
|||
⚫ | |||
Looking like a hybrid between a [https://en.wikipedia.org/wiki/Sea_anemone sea anemone] and a [https://en.wikipedia.org/wiki/Jellyfish Jellyfish] they are attached to rock, waiting for prey to be entangled in their tentacles. |
Looking like a hybrid between a [https://en.wikipedia.org/wiki/Sea_anemone sea anemone] and a [https://en.wikipedia.org/wiki/Jellyfish Jellyfish] they are attached to rock, waiting for prey to be entangled in their tentacles. |
||
Line 7: | Line 15: | ||
==Behavior== |
==Behavior== |
||
Their behavior was fleshed out on [https://trello.com/c/fjbJu9yk/2936-l3-creepy-caves-define-hanging-stinger-behaviour this trello card]. |
|||
A few key points are: |
A few key points are: |
||
Line 15: | Line 23: | ||
*Smaller variants do less damage for less time (-50%), larger variants do more damage for a longer time (+50%). |
*Smaller variants do less damage for less time (-50%), larger variants do more damage for a longer time (+50%). |
||
*When emissive lights on Stinger are glowing, that means the Stinger is active. After it stings a target, it becomes stops glowing for 5 to 10 seconds (random). Then it fades the glow back up over 1 second, after which time it is active again. Alternatively, the stingers could retract a bit instead of change their glow if that’s much easier. |
*When emissive lights on Stinger are glowing, that means the Stinger is active. After it stings a target, it becomes stops glowing for 5 to 10 seconds (random). Then it fades the glow back up over 1 second, after which time it is active again. Alternatively, the stingers could retract a bit instead of change their glow if that’s much easier. |
||
==Gallery== |
|||
<gallery spacing="small" widths="250" orientation="none"> |
|||
Subnautica HangingStingers2.jpg|Hanging Stingers concept art by Cory |
|||
life-form hanging stinger.jpg|Hanging Stingers - the middle two ones are inactive after a Reginald has been stung |
|||
Life-form hanging stingers.jpg|Kelp Forest cave |
|||
life-form hanging stinger (2).jpg |
|||
</gallery> |
|||
[[Category:Life Forms]] |
|||
[[Category:Fauna]] |
|||
[[Category:Attitude: Defensive]] |
|||
[[Category:Bioluminescent]] |
|||
[[Category:Cathemeral]] |
|||
[[Category:Caves]] |
Revision as of 01:43, 18 December 2014
Template:Infobox:Fauna Flora Hanging stingers are a life form appearing in caves. Hanging from the ceiling they are waiting for prey to be caughty by their stinger.
Looking like a hybrid between a sea anemone and a Jellyfish they are attached to rock, waiting for prey to be entangled in their tentacles.
They were officially announced on the Subnautica website. The concept art was done by Cory
Behavior
Their behavior was fleshed out on this trello card.
A few key points are:
- Damages anything live that touches it (Poison damage).
- Target gets set as GameFlagState.Poisoned for 5 seconds (GameFlag.Set(obj, GameFlag.Poisoned, 5)
- While poisoned, loop poison damage sound for creature, and take damage over time.
- Smaller variants do less damage for less time (-50%), larger variants do more damage for a longer time (+50%).
- When emissive lights on Stinger are glowing, that means the Stinger is active. After it stings a target, it becomes stops glowing for 5 to 10 seconds (random). Then it fades the glow back up over 1 second, after which time it is active again. Alternatively, the stingers could retract a bit instead of change their glow if that’s much easier.