Tools: Difference between revisions
Dottedfish (talk | contribs) |
Dottedfish (talk | contribs) mNo edit summary |
||
Line 17: | Line 17: | ||
*:Needs [[Metal]], [[Battery]], [[Silicone]] |
*:Needs [[Metal]], [[Battery]], [[Silicone]] |
||
*[[Transfuser]] Extracts and Injects [[DNA]] (Not implemented yet) |
*[[Transfuser]] Extracts and Injects [[DNA]] (Not implemented yet) |
||
*[[Welder]] For [[Repair |
*[[Welder]] For [[Repair]]s (Not implemented yet) |
||
*[[Propulsioncannon]] (Not implemented yet / anymore) |
*[[Propulsioncannon]] (Not implemented yet / anymore) |
||
*[[Constructor]] Builds big [[vehicles|vessels]] |
*[[Constructor]] Builds big [[vehicles|vessels]] |
Revision as of 14:55, 15 December 2014
Tools are crafted from Materials and Resources using the Fabricator.
Tools can either
- be carried in the Inventory and be equipped to the Toolbar. Examples are the Knife or Flashlight.
- or reside as an object in the world which can be interacted with. An example is the Constructor, a tool for constucting bigger Vehicles.
Equipment can also consume Energy, like the Flashlight or Seaglide.
Some equipment can currently be spawned using Debug Console Commands
Tools currently in the game
- Flashlight For dark encounters
- Knife For cutting
- Seaglide Your personal Taxi
- Transfuser Extracts and Injects DNA (Not implemented yet)
- Welder For Repairs (Not implemented yet)
- Propulsioncannon (Not implemented yet / anymore)
- Constructor Builds big vessels